Most of them were built.
I see several notifications for loading plugins, and their paths. But it
fails on crystalspace.mesh.loader.factory.sprite.cal3d, which is probably
why the object can't get loaded. I can't see the .so file for that either.
Where should that (or its code) be?

On Tue, May 24, 2011 at 1:54 AM, res <[email protected]> wrote:

> On 24.05.2011 03:34, Yuan Kang wrote:
> > Yeah, I just found that in the CS folder. But is there any reason the
> > object and plugins still aren't getting loaded?
>
> Were they actually built?
>
> The “-verbose“ command line parameter, passed to a CS application, will
> print out which (and where) plugins were found.
>
> -f.r.
>
>
>
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