Jorrit,
I watched one of your youtube videos on Ares. It looks pretty good. I think
I'm going to compile and play with Ares for a bit. I'll poke around in it a
bit and see what I can accomplish. It couldn't hurt to make a map with it, and
then see if I can get my game working with it.
Thanks everyone for advice,
I can plan my next moves better,
Jim
________________________________
From: Jorrit Tyberghein <jorrit.tybergh...@gmail.com>
To: Jim Sager <james_sag...@yahoo.com>; CS developers and users list
<crystal-main@lists.sourceforge.net>
Sent: Friday, May 3, 2013 8:22 AM
Subject: Re: [CsMain] (CrystalFighter) Could use some advice on my game from
the community.
What maybe might be a better use of my time could be:
>I could make a Crystal Space 3d map editor where you can be inside the map
>while positioning objects, or raising/lowering the terrain. Then I could deal
>with stick figure art, but have an open world to explore.
>
I can't help much on the art questions but getting a solid base working first
is always a better way to possibly
attract artists.
About the editor. Isn't this what Ares is about? Or even cseditor. I would not
try to reinvent the wheel since
we have now at least two active CS editors already. Ares is of course a bit
special as it requires CEL and is
tied to a specific format but CSeditor should be usable and extensible.
Greetings,
--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/
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