I finished a game in just three weeks in Unity.  It is a game like xwing vs
tiefighter meets a moba.

If you want to beta, we have one this saturday at 6pm est 6/10/2017

On Tuesday, June 6, 2017, Lance Zimmerman (Purple) <
lance.zimmer...@gmail.com> wrote:

> Well sure, there are to many MMOs out there anyway. What people need more
> is LAN based Co-Op games such as Grim Dawn, or Borderlands.
>
> I’m so sick of MMOs it is not funny.
>
> The other game type that is so overdone is “Roguelike”. So sick of that,
> if I want to play an arcade game, I’ll boot up MAME. I hate repetitive
> games, and that is what a forever dead game is. You got to do the same
> thing over and over. Just making the map change does not make the game
> different.
>
> I actually forgot about Crystal Space. Have you tried Xenko (It is
> alright, is a bit more open than Unity.)? Or Cryengine
> https://www.cryengine.com/? Did you know Cryeingine is free and open
> source, no license, no royalties, no obligation now? No matter how much
> money you make now? You can even do scripting in it in either C++ or C#.
>
> I use Unity too, it is alright.
>
>
>
> Sent from Mail for Windows 10 CU
>
>
>
> *From: *James Sager
> <javascript:_e(%7B%7D,'cvml','goodnewsjimdot...@gmail.com');>
> *Sent: *Monday, June 5, 2017 10:58 PM
> *To: *crystal-main@lists.sourceforge.net
> <javascript:_e(%7B%7D,'cvml','crystal-main@lists.sourceforge.net');>
> *Subject: *[CsMain] Thanks for the experience
>
>
>
> Hello,
>
>
>
> I never released a game in CrystalSpace, but all you guys were helpful and
> supportive.   My fighter game is not bad as it is, but it requires everyone
> to be port forwarded due to its p2p protocol.  I think p2p will be the way
> of the distant future especially when ipv6 comes out as the standard and
> everyone can have a dedicated IP so portforwarding will not be needed.
> P2p scales at less than n, while client server scales at n^2.   So if you
> can manage a hack resisted environment, and have a customer support to ban
> hackers, it can support thousands or millions of action players while
> client server will struggle to move from 64 players to 128.
>
>
>
> I moved onto Unity.  Now this letter is sounding like a breakup letter.
> LOL.  I encourage you to try it.  I may finish a game in just one month of
> having no prior Unity experience.  Just do the tutorials until you get the
> hang of it.  If you want to see my new project, go to www.reddit.com/r/
> starfightergeneral I would be up to add anyone as a beta tester this
> weekend hopefully.  PM me on reddit or email me.  The game plays like a
> competitive xwing vs tiefighter.  It probably won't be super fun over the
> Internet.  The reflex orientednes of the game means it may be relegated to
> a Lan game, but that is okay!  A game that takes one month and could be
> epsorts material is okay if it makes no internet monies.
>
>
>
> I may revist CrystalFighter though.  I'm thinking of making it joint and
> muscle force restricted so it is like Toribash.  Make your own moves in the
> dojo.  Then go fight some single player.  Then go fight some multiplayer.
> If that game doesn't have enough latency tolerance, it can be lan too.  The
> problem is that MMORPG can't be done in a lan...  and maybe as a game
> designer, I've moved on from wanting to even make one because I'm getting
> back to my reflex/twitch roots of action oriented games.   I find mmos are
> too much: Insert time, gain power.  Maybe instead I should be trying to
> make esports possible games for Lan.
>
>
>
> Anyway, thank you all.   Keep in touch via email or reddit.  Maybe we can
> work on some games together if you want.  I have an idea list of about 60
> game ideas that keeps growing.  I'll share it if you want to make some
> games with me.
>
>
>
> ,GoodNewsJim
>
>
>
------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
Crystal-main mailing list
Crystal-main@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: 
mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe

Reply via email to