Are these custom sounds?

Your logic_auto should like like this.

My Output > On New Game
Target entities named <Name of your ambient_generic>
Via This Input > Playsound

Be sure to check the properties of your ambient_genric, in the Flags tab.
Make sure you check the 3 options available in the Flags tab and make sure
they suit your needs.

On Wed, Oct 3, 2012 at 5:31 AM, Hakk1tus - <[email protected]> wrote:

>  Hi,
>
> im trying to use ambient generics in my map to create sounds for the cars
> and and for the other props. I have tried set them up like i used do those
> in css mapping. I just get errors in my console and any of those sounds
> won't work at all.
>
> I use logic_auto for the ambient generic to activate it every single
> round. Flags i have unchecked all cause sounds are looping sounds.
> And if i set flag "start silent" errors won't come, but sounds won't fire
> eighter.
>
> So, i really like to know how to set those up correctly in cs:go sdk.
>
> Regards,
> Hakk1tus
>
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