Are these custom sounds? Your logic_auto should like like this.
My Output > On New Game Target entities named <Name of your ambient_generic> Via This Input > Playsound Be sure to check the properties of your ambient_genric, in the Flags tab. Make sure you check the 3 options available in the Flags tab and make sure they suit your needs. On Wed, Oct 3, 2012 at 5:31 AM, Hakk1tus - <[email protected]> wrote: > Hi, > > im trying to use ambient generics in my map to create sounds for the cars > and and for the other props. I have tried set them up like i used do those > in css mapping. I just get errors in my console and any of those sounds > won't work at all. > > I use logic_auto for the ambient generic to activate it every single > round. Flags i have unchecked all cause sounds are looping sounds. > And if i set flag "start silent" errors won't come, but sounds won't fire > eighter. > > So, i really like to know how to set those up correctly in cs:go sdk. > > Regards, > Hakk1tus > > _______________________________________________ > Csgo_sdk mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
_______________________________________________ Csgo_sdk mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk
