Hey, Wazanator. Here's a vmf with a hostage entity that uses a script to determine when the hostage has died. The hostage entity doesn't have a vscripts entry in the fgd, but you can add one manually like I did in the attached vmf. The .nut script should go in "csgo\scripts\vscripts\Hostage".
Good luck! From: [email protected] [mailto:[email protected]] On Behalf Of Jesse Oak Sent: Sunday, February 17, 2013 5:37 PM To: [email protected] Subject: [Csgo_sdk] vscripts and hostages I'm trying to setup a custom gamemode where the terrorists must kill a set of VIP's (hostage NPC's) that the CT's are protecting in order to win. Seeing as the hostages have no OnKilled output(or any outputs for that mater) I thought I would use vscripts to get the health of them and if it dropped below 1 consider them dead. Once they are all dead I would end the round. Seems simple enough but I've run into a snag it appears the GetHealth function that was present in L4D2 for the survivors and SI is not in CSGO for the hostages. So if anyone knows of a way to get the hostage health or an alternative workaround let me know. -Wazanator
hostage.vmf
Description: hostage.vmf
Hostage.nut
Description: Hostage.nut
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