Thanks Matt this helped me out a lot, should be able to get an example map up for those who want to use this game mode by the end of the day hopefully.
-Wazanator On Mon, Feb 18, 2013 at 2:10 PM, Matt Wood <[email protected]> wrote: > Hey, Wazanator. Here’s a vmf with a hostage entity that uses a script > to determine when the hostage has died. The hostage entity doesn’t have a > vscripts entry in the fgd, but you can add one manually like I did in the > attached vmf. The .nut script should go in “csgo\scripts\vscripts\Hostage”. > **** > > ** ** > > Good luck!**** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Jesse Oak > *Sent:* Sunday, February 17, 2013 5:37 PM > *To:* [email protected] > *Subject:* [Csgo_sdk] vscripts and hostages**** > > ** ** > > I'm trying to setup a custom gamemode where the terrorists must kill a set > of VIP's (hostage NPC's) that the CT's are protecting in order to win. > Seeing as the hostages have no OnKilled output(or any outputs for that > mater) I thought I would use vscripts to get the health of them and if it > dropped below 1 consider them dead. Once they are all dead I would end the > round. > > Seems simple enough but I've run into a snag it appears the GetHealth > function that was present in L4D2 for the survivors and SI is not in CSGO > for the hostages.**** > > ** ** > > So if anyone knows of a way to get the hostage health or an alternative > workaround let me know. > > -Wazanator**** > > _______________________________________________ > Csgo_sdk mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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