Thanks Matt this helped me out a lot, should be able to get an example map
up for those who want to use this game mode by the end of the day hopefully.

-Wazanator


On Mon, Feb 18, 2013 at 2:10 PM, Matt Wood <[email protected]> wrote:

>  Hey, Wazanator.  Here’s a vmf with a hostage entity that uses a script
> to determine when the hostage has died.  The hostage entity doesn’t have a
> vscripts entry in the fgd, but you can add one manually like I did in the
> attached vmf.  The .nut script should go in “csgo\scripts\vscripts\Hostage”.
> ****
>
> ** **
>
> Good luck!****
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Jesse Oak
> *Sent:* Sunday, February 17, 2013 5:37 PM
> *To:* [email protected]
> *Subject:* [Csgo_sdk] vscripts and hostages****
>
> ** **
>
> I'm trying to setup a custom gamemode where the terrorists must kill a set
> of VIP's (hostage NPC's)  that the CT's are protecting in order to win.
> Seeing as the hostages have no OnKilled output(or any outputs for that
> mater) I thought I would use vscripts to get the health of them and if it
> dropped below 1 consider them dead. Once they are all dead I would end the
> round.
>
> Seems simple enough but I've run into a snag it appears the GetHealth
> function that was present in L4D2 for the survivors and SI is not in CSGO
> for the hostages.****
>
> ** **
>
> So if anyone knows of a way to get the hostage health or an alternative
> workaround let me know.
>
> -Wazanator****
>
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