What happen if a stattrak weapon reaches 999999 kills?

On Tue, Nov 12, 2013 at 12:00 PM,
<[email protected]>wrote:

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>    1. Re: Csgo_sdk Digest, Vol 15, Issue 1 (Matthew Musselwhite)
>    2. Re: Trying to set a pixel shader that failed loading!     ERROR
>       (Nick Haruk)
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> Message: 1
> Date: Tue, 12 Nov 2013 07:10:39 +0000
> From: Matthew Musselwhite <[email protected]>
> To: <[email protected]>
> Subject: Re: [Csgo_sdk] Csgo_sdk Digest, Vol 15, Issue 1
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> Try adding a shadow_control or something like that!
>
> -----Original Message-----
> From: [email protected]
> Sent: Monday, November 11, 2013 8:00 PM
> To: [email protected]
> Subject: Csgo_sdk Digest, Vol 15, Issue 1
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>    1. Trying to set a pixel shader that failed loading! ERROR
>       (Michael Mayea)
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> Message: 1
> Date: Mon, 11 Nov 2013 02:13:02 -0500
> From: Michael Mayea <[email protected]>
> To: [email protected]
> Subject: [Csgo_sdk] Trying to set a pixel shader that failed loading!
> ERROR
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> I'm working on a custom map and suddenly this started being spammed in my
> console "***** Trying to set a pixel shader that failed loading! *****"
>
> I am not sure what it is in my map that is causing this. Anybody have any
> ideas?
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> ------------------------------
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> Message: 2
> Date: Tue, 12 Nov 2013 01:03:36 -0800 (PST)
> From: Nick Haruk <[email protected]>
> To: "[email protected]"
>         <[email protected]>
> Subject: Re: [Csgo_sdk] Trying to set a pixel shader that failed
>         loading!        ERROR
> Message-ID:
>         <[email protected]>
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> First thoughts are a typo in a custom texture's shader, or a $value that
> isn't used in csgo, probably the latter.? I have/had some textures that
> would spam the console with something like that because ... the
> $alphainbumpmapwhatever shader was something different in Go.
>
>
>
>
>
> On Monday, November 11, 2013 2:14 AM, Michael Mayea <[email protected]>
> wrote:
>
> I'm working on a custom map and suddenly this started being spammed in my
> console "***** Trying to set a pixel shader that failed loading! *****"
>
> I am not sure what it is in my map that is causing this. Anybody have any
> ideas??
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