This would be very cool. x86_64 started off pretty strong, but then was abandoned shortly after. The only reason I'm running a multilib environment at the moment is because of SRCDS.
Thanks, Kyle. On Fri, May 25, 2012 at 6:38 PM, Elysium Gamers League <[email protected]>wrote: > @ Valve**** > > ** ** > > Is there any plan to compile CSS/CS:GO in x64?**** > > ** ** > > I have noticed that all servers still to this day are 32-bit binaries.**** > > ** ** > > Thanks!**** > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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