This would be very cool. x86_64 started off pretty strong, but then was
abandoned shortly after. The only reason I'm running a multilib environment
at the moment is because of SRCDS.

Thanks,
Kyle.

On Fri, May 25, 2012 at 6:38 PM, Elysium Gamers League <[email protected]>wrote:

> @ Valve****
>
> ** **
>
> Is there any plan to compile CSS/CS:GO in x64?****
>
> ** **
>
> I have noticed that all servers still to this day are 32-bit binaries.****
>
> ** **
>
> Thanks!****
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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