Oh yes, I understand that ?autoupdate doesn?t work ? but it will in the future 
and that?s good enough.

From: Milton Ngan 
Sent: Tuesday, May 15, 2012 12:02 PM
To: csgo_servers at list.valvesoftware.com 
Subject: Re: [Csgo_servers] CSGO Update server tool

-autoupdate needs some work. If the functions are still in there, they would 
still be referring to the hldsupdatetool, not the new steam pipe downloadeder. 

 

From: csgo_servers-bounces at list.valvesoftware.com 
[mailto:[email protected]] On Behalf Of Ultrix Prime
Sent: Monday, May 14, 2012 10:47 PM
To: csgo_servers at list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO Update server tool

 

Ah, that answers several things indeed ? steam tool to check for when update is 
required and ?autoupdate working as expected (server restart) ? all good. Thank 
you for that.

 

From: Fletcher Dunn 

Sent: Monday, May 14, 2012 11:37 PM

To: csgo_servers at list.valvesoftware.com 

Subject: Re: [Csgo_servers] CSGO Update server tool

 

The Steam binaries currently released with CS:GO are old, and they don?t 
properly report when the game is out of date and the server needs to be 
restarted.  We?ll get that sorted very soon.

 

From: csgo_servers-bounces at list.valvesoftware.com 
[mailto:[email protected]] On Behalf Of Ultrix Prime
Sent: Monday, May 14, 2012 3:11 PM
To: csgo_servers at list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO Update server tool

 

The question becomes whether the ?autoupdate flag will work with GO.

 

Assuming that it does, it will be normal for the mods to be manually or 
scripted redistributions in the case of crashes after an update since 
auto-update for things like Sourcemod can and does fail after some Valve 
updates of the server.

 

The ability to redistribute new Valve updates without smashing customer configs 
is not only a time consuming and expensive thing, but is fraught with peril due 
to the consistent changes that occur across product and mods as well as the 
mods now having their own auto-update.

 

Having an anonymous login for the install seems like a good idea from a 
security perspective. Having ?autoupdate work seems to resolve this mail thread.

 

From: Ryan Stecker 

Sent: Monday, May 14, 2012 3:17 PM

To: csgo_servers at list.valvesoftware.com 

Subject: Re: [Csgo_servers] CSGO Update server tool

 

I think perhaps everyone's issues with using the current update tool is because 
communities like yours are updating multiple (100!) servers at once?

There really is no need for that, and it's simply stopping 99 other potential 
users from updating their installations in a quick timeframe.

On Mon, May 14, 2012 at 4:00 PM, Andreas Grimm <csgo at saigns.de> wrote:

My bots are sad and angry when they can't play!
but ... I don't really understand the relation between your post and the
topic.

it's simply a usability problem for every server hoster or gsp when they
have to update multiple servers with a single steam account and a login
limit of 1. it could take a lot of time to update all of them.

Sure, creating one installation and copying the files to the servers would
be the best solution then, but not all hosters are using this method atm.


-----Original Message-----
From: [email protected]
[mailto:csgo_servers-bounces at list.valvesoftware.com] On Behalf Of

AeroliteGaming.com
Sent: Monday, May 14, 2012 10:38 PM
To: csgo_servers at list.valvesoftware.com
Subject: Re: [Csgo_servers] CSGO Update server tool

It's his saigns pay to cheat servers so he will fill it with bots. How
will his money machine work without 100 servers?


On 14/05/2012 21:36, DontWannaName! wrote:
> How do you expect to even keep 100 servers full... There shouldnt be a
> reason to update so many servers at once. It would be far easier to do
> a single update and copy it across all the servers.
>


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