That's indeed what other Source games have done. Forwarding this to ido, too.
Kind regards, *Saul Rennison* On 1 June 2012 12:55, Andreas Grimm <[email protected]> wrote: > Another solution could be just to update the text message when there is > already an existing HintText layer instead of creating a new one with a new > fadein effect.**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Andreas Grimm > *Sent:* Friday, June 01, 2012 7:43 AM > *To:* [email protected] > *Subject:* [Csgo_servers] Feedback: HintText**** > > ** ** > > Hi Valve,**** > > ** ** > > is there any chance to add a server side cvar to disable the fadein effect > of HintText ?**** > > Something similar to the sv_hudhint_sound cvar in previous games.**** > > ** ** > > When we send multiple HintText messages in a short time, the fading is a > bit annoying.**** > > It would be handy for plugin developers to have a cvar to disable this.*** > * > > ** ** > > regards**** > > - Andreas **** > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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