That's indeed what other Source games have done. Forwarding this to ido,
too.


Kind regards,
*Saul Rennison*


On 1 June 2012 12:55, Andreas Grimm <[email protected]> wrote:

>  Another solution could be just to update the text message when there is
> already an existing HintText layer instead of creating a new one with a new
> fadein effect.****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Andreas Grimm
> *Sent:* Friday, June 01, 2012 7:43 AM
> *To:* [email protected]
> *Subject:* [Csgo_servers] Feedback: HintText****
>
> ** **
>
> Hi Valve,****
>
> ** **
>
> is there any chance to add a server side cvar to disable the fadein effect
> of HintText ?****
>
> Something similar to the sv_hudhint_sound cvar in previous games.****
>
> ** **
>
> When we send multiple HintText messages in a short time, the fading is a
> bit annoying.****
>
> It would be handy for plugin developers to have a cvar to disable this.***
> *
>
> ** **
>
> regards****
>
>  - Andreas ****
>
> _______________________________________________
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