Hi All,

 

I am curious.

Can anyone tell me the sense of having the two game modes "competitive" and 
"casual" instead of just having one?

 

I know one is for the "competitive" players and the other one if for the 
"casual" players, but doesn't that just split the community like in TF2 with 
the internet/custom-tab a while ago?

Now when I start a gameserver I have to decide "competitive" or "casual".

 

What I like in casual: No collision, no friendly fire ... But what I don't like 
is: I am notable to buy a kevlar and helmet...

What i like in competitive: Ability to buy the kevlar and helmet and I have a 
familiar way to earn money in game...

 

I really would like to run a server with settings from both. No collision, No 
FF, Ability to buy a Kevlar. Like in CS:S for example.

 

Why do we have to split the game into two complete own game modes when there 
are not sooo much differences between their settings?

Wouldn't it be better to have only one gamemode and let the admins and the 
community decide which settings they like?

 

That admins can decide in their server.cfg, collision on or off, FF on or off, 
buying item xy on or off, etc. Each settings could set it's own server tag and 
the ingame matchmaking gui could use options, that players can search for 
servers with specific settings. (This would reduce the size of gamemodes.txt, 
too)

 

I can't really understand the competitive/casual thing, it justs splits the 
community (a player who maybe would like my "casual" server and clicks "find 
competitive" only would NEVER find my server then) and restricts it's freedom 
(I can't run a mix of both modes) in my eyes.

 

Am I the only one who thinks so?

What do you guys think?

 

- Andreas

 

...and sorry for bad english :)

 

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