GetEntityCount appears to be static for the duration of a round in both
CS:S and CS:GO. This creates a lot of issues for the new changes to
Ed_Alloc (In Source 2009) and the "Early Warning" system as it doesn't
function because the internal variable is never updated. As this is appears
to be in the engine, I'm guessing it's not actually working in Every Source
game. Can anyone confirm in other games? Any suggested hacks?

This is fairly easy to verify. Call GetEntityCount, destroy, or buy some
new weapons, call GetEntityCount again and watch "The Count" remain static.

Thanks,
Kyle.
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to