GetEntityCount appears to be static for the duration of a round in both CS:S and CS:GO. This creates a lot of issues for the new changes to Ed_Alloc (In Source 2009) and the "Early Warning" system as it doesn't function because the internal variable is never updated. As this is appears to be in the engine, I'm guessing it's not actually working in Every Source game. Can anyone confirm in other games? Any suggested hacks?
This is fairly easy to verify. Call GetEntityCount, destroy, or buy some new weapons, call GetEntityCount again and watch "The Count" remain static. Thanks, Kyle.
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