Pimping of servers? Sorry, thought you were moaning about servers in the
UK being sh*te
On 03/06/2012 23:07, Nick Emson wrote:
I think we don't need pimping of servers... we are all op's, hence why
we are on this mailing list, no? I have my own...
Beside the immediate correction of said annoyances for the gaming
population as a whole, I was hoping for more attention as to why
select people are "official" and directed with matchmaking traffic,
when they are not fit for purpose. It also highlights a worrying
suggestion that if vanilla "official" servers are standardised, the
hardware/hosting must be behind the problems. This would suggest there
is no official build control for valve official servers, or
standardisation -- so why are untrusted people given "official" status.
Regards,
Nick
*From:*ToG Admin [mailto:[email protected]]
*Sent:* 03 June 2012 22:22
*To:* [email protected]; [email protected]
*Subject:* Re: [Csgo_servers] FreeGameServers.GG - 'Official' Valve
servers - Why? They suck!
Simples...
autoexec.cfg contains:
sv_search_key "ToG"
mm_dedicated_force_servers 109.70.148.78:27017 // 27017 competitive
server - 27015 casual server
And then you'll join a fast UK server every time you choose a
competitive match via 'Find a game'.
:)
On 03/06/2012 21:03, Nick Emson wrote:
Can someone at Valve look a little closer at their providers for
"official" servers? Not even sure why non-official servers are
'official' servers to begin with, which further distances community
dedicated servers, but that topic is for another day...
As touched on in a previous email, I am constantly being thrown onto
servers hosted by "FreeGameServers.GG" here in the UK when I use
matchmaking for all modes. CONSISTENTLY, every server of theirs is
terrible. This observation period is from the last week and a half of
gameplay, and shows no end in performance.
Even with stock 5vs5, round starts see a dip in rates, then as the
1^st fire-fights begin the 'IN' rates drop to 30/s, everything
judders, warps and so forth. For the rest of the round the
performances typically recovers until round end, but never stays
consistently at 66/s. Other players on the server (with some savvy
know-how) have confirmed the same from their clients, and everyone
reports the same performance.
This one example screenshot is from Demolition mode, a few rounds in
and about 40 secs into the round after the 1^st casualties have been
taken:
Øhttp://www.fussake.com/tc/csgo/FreeGameServers-suck.jpg
This rant should be aimed at the admin, but with no webserver to visit
to find a contact (www.freegameservers.gg
<http://www.freegameservers.gg> -- promising...) then I guess
responsibility falls on Valve if they wish to hand out "official"
server status to poorly maintained 3^rd party servers.
Regards,
Nick
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