Hello, what configuration has to be done, to be able to play with more than only 10 players?!
/rob -----Ursprüngliche Nachricht----- Von: [email protected] [mailto:[email protected]] Im Auftrag von ToG Admin Gesendet: Freitag, 8. Juni 2012 17:38 An: [email protected]; [email protected] Betreff: Re: [Csgo_servers] Community Servers & Achievements - fixed! Do you know if this limits the number of players to 10? I seem to be limited to 10 real players on a 15v15 server when it's dedicated.. Mike On 07/06/2012 22:27, Nick Emson wrote: > All, > > Further to previous emails concerning community servers and lack of > achievements, I believe I have the solution, which is stupidly simple... > > Set "sv_allow_lobby_connect_only" to 1 (ON)! This is the OPPOSITE to > what may seem to be implied (and the behaviour in L4D2), but this > performs the necessary matchmaking lobby reservation when connecting > as the 1st player via the browser to a hibernating server. > > If you test this, you will see a series of communications in the > console showing the server talk to matchmaking, make a lobby ID, and > go through the correct motions to register the server - and ultimately > allow matchmaking as well as achievements! > > SAMPLE SCREENIE WITH CVAR SET TO '1'> > http://www.fussake.com/tc/csgo/community-achievements-fixed.jpg > > Not sure if this is due to a lack of clarity as to the behaviour of > this CVAR in CS:GO, an oversight, a bug or what - but despite the > misleading name, set it to ON always. > > Regards, > Nick > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Nick > Emson > Sent: 30 May 2012 20:42 > To: [email protected] > Subject: Re: [Csgo_servers] Community Servers& Achievements - > workaround > > No, setting 'sv_search_key' does not limit your server solely to > matchmaking. Not for a loooong time now anyway. My L4D2 server is > connectable via "steam group servers", 'openserverbrowser' command, > matchmaking lobby with search key or force-dedicated set, or friends > join etc etc. > > I can't see it's a problem with CS:GO either. You may be thinking of > the "sv_allow_lobby_connect_only" CVAR (set it to 0). > > Regards, > Nick > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Saint K. > Sent: 30 May 2012 19:50 > To: [email protected] > Subject: Re: [Csgo_servers] Community Servers& Achievements - > workaround > > I've been playing around with this again. > > One thing I wonder, when setting the sv_search_key, didn't that limit > the server to key searches only (back in l4d2?) my memories on that > are a bit hazy. > > For the client; if I use the mm_ command alone, it wont direct me to > my server. If I set any random search key in my client and then use > mm_ , it sends me to my server (no key configured). > > cheers, > > Saint K. > ________________________________________ > From: [email protected] > [[email protected]] On Behalf Of Nick Emson > [[email protected]] > Sent: 30 May 2012 20:26 > To: 'Ido Magal' > Cc: [email protected] > Subject: Re: [Csgo_servers] Community Servers& Achievements - > workaround > > [CC'd to the distribution list as this doesn't seem to be being > delivered to you!] > > > Hi Ido, > > To summarise the problems / bugs seen at more length with regards to > community dedicated servers and achievements: > > . Achievements / stats are NOT awarded on community dedicated servers > when the 1st player connecting to the hibernating server connects via > the browser. As most operators have been doing this, there was a > belief that community servers are designed not to award achievements. > It would appear achievements are tied in to whether matchmaking was > used to place a lobby reservation id on the server. > . 'net_graph 3' reports the game as "offline" when in fact you are on > a dedicated in the above scenario (?!) > . Using "find a game" matchmaking with a 'mm_dedicated_force_servers' > command behaves as expected (achievements, stats, "dedicated" 'net_graph') > . 'sv_search_key' functionality does NOT work for me in combination > with matchmaking (having set 'sv_search_key' and 'sv_tags' on the > server) - returns 0 results from MM when searching. > . To get the matchmaking method to work, you often have to do a > 'changelevel' command on server console, presumably to flush out a bad > reservation (lobby id = 0) to allow a new connection. > > Can you please investigate this behaviour, ideally correct it so > achievements can be awarded however you connect (i.e. via the > "community servers" browser). The matchmaking workaround is a little > hit and miss, although I have tested it successfully and awarded > myself achievements/stats on my server in this manner. It takes a lot > of hands-on server op involvement to get our community servers to > allow achievements / matchmaking traffic in this manner, and if at any > time the server empties, the operator must changelevel and be sure to connect again himself in this manner. > > Perhaps you can clarify for the community was is the expected > behaviour with regards to achievements and 3rd party community servers? > > Additionally, are there plans to implement a lobby system (a-la L4D2) > so that lobbies can decided to use "official servers". "best > available" or "steam group" servers? If the intention is to use > official servers only for matchmaking, here in the UK that means > connecting to France (not acceptable for CS:GO) or connecting to > underperforming third party servers with rate issues. > > Please see my previous posts to the mailing lists for more info. > Screenshots are recycled here: > >> http://www.fussake.com/tc/csgo/server_browser-fail.jpg - connecting to a > hibernating community dedicated server gives lobby id 0, a warning > message about achievements, and bad net_graph status. No achievements > / stats are awarded. > >> http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg - using > the "find a game" matchmaking system and using > mm_dedicated_force_servers gives a valid lobby reservation id, no > warning, and a correct net_graph status. Achievements / stats are awarded. > >> http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg - using > sv_search_key instead of mm_dedicated_force_servers returns 0 results, > despite setting this on the server and seeing it present in the > browser master server list. > > Regards, > Nick > > > -----Original Message----- > From: Ido Magal [mailto:[email protected]] > Sent: 30 May 2012 17:33 > To: '[email protected]' > Subject: RE: [Csgo_servers] Community Servers& Achievements - > workaround > > Hi Nick, > > I haven't received said summary. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Nick > Emson > Sent: Wednesday, May 30, 2012 7:09 AM > To: [email protected] > Subject: Re: [Csgo_servers] Community Servers& Achievements - > workaround > > Cool, keep testing - glad others have seen success. I have earnt > achievements on my box and now seeing an influx of players once I idle > there through matchmaking. > > I have experimented with all combos of sv_search_key and > mm_dedicated_force_servers use - overall, I can conclude its very > "iffy". I have run a summary email to Ido who enquired with me. If I > do a changelevel to clear a reservation, I can get in to my server 90% > of the time using "Find a game" and all is good. Still some odd moments where it doesn't work. > Generally, I do not use sv_search_key at all, and it still works as > reliably. So mileage may vary, or due to outside factors on the > matchmaking server we do not understand. > > Hopefully this is all fixed soon. I cannot understand why achievements > are tied in to lobby reservations - this is not true for L4D2 or other > titles, and may just be an oversight / bug. > > Regards, > Nick > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of ToG > Admin > Sent: 30 May 2012 14:55 > To: [email protected] > Subject: Re: [Csgo_servers] Community Servers& Achievements - > workaround > > OK, as mentioned before, I think you need the sv_search_key set to the > same on both server and client. Seems to work fine for me. I've put > into my autoexec.cfg on my local machine : > > sv_search_key "ToG" > mm_dedicated_force_servers 109.70.148.78:27017 > > And then Find a game picks this server up. I did need to do the > mapchange though. > > Not sure why there were problems 2nd time around but I'm now running > in dedicated mode. Thank you so much Nick - what a star! > > ToG|Mikeyking > > On 30/05/2012 14:29, ToG Admin wrote: >> Curious - managed to connect in dedicated once I set sv_search_key to >> the same value (ToG) on both server and client. Connected fine first >> time around but now I can't connect to any game via "find a game" >> >> Investigations ongoing but it seems sv_search_key might be working.. >> maybe not as designed though :) >> >> ToG|Mikeyking >> www.thegrumpyoldgits.co.uk >> >> On 30/05/2012 14:02, ToG Admin wrote: >>> Unfortunately I've got exactly the same problem. Tried lots to fix >>> it but I just can't get pushed onto my classic competitive server. >>> It goes off to other European servers! >>> >>> Would really like this to work :) >>> >>> ToG|Mikeyking >>> On 30/05/2012 13:22, Nick Emson wrote: >>>> Do a "changelevel" on the server, and try again. I have witnessed a >>>> failed connection after a player had already joined and left my >>>> server randomly through the browser. Changed level, and it worked. >>>> I guess this has flushed out whatever '0' reservation was in place. >>>> There is a command to set a reservation timeout (default 45 secs) >>>> but this doesn't seem to apply/help. >>>> >>>> - Nick >>>> >>>> -----Original Message----- >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of >>>> Saint K. >>>> Sent: 30 May 2012 12:55 >>>> To: [email protected] >>>> Subject: Re: [Csgo_servers] Community Servers& Achievements - >>>> workaround >>>> >>>> Any chance a SM plugin could force the server into the correct mode? >>>> >>>> I've attempted to connect to my servers with the details you >>>> provided, however, I do not get send to my server. >>>> >>>> Cheers, >>>> >>>> Saint K. >>>> ________________________________________ >>>> From: [email protected] >>>> [[email protected]] On Behalf Of Nick >>>> Emson [[email protected]] >>>> Sent: 30 May 2012 13:45 >>>> To: [email protected] >>>> Subject: Re: [Csgo_servers] Community Servers& Achievements - >>>> workaround >>>> >>>> Sorry, typo: "mm_dedicated_force_servers x.x.x.x:yyyyy" . What you >>>> get for hammering out an email with the game closed. >>>> >>>> To reiterate, those server ops coming from a CS:S / TF2 background, >>>> you CAN still use the server browser in its current form to connect >>>> and have other people connect, however you will not get players >>>> through the matchmaking system and you will currently not get >>>> achievements working (that I can see). >>>> CS:GO seems to use the L4D2/portal codebase, so where possible >>>> launch the 1st player into your server using the matchmaking system. >>>> >>>> The catch of course is if the server hibernates and the next person >>>> to connect to the hibernating server doesn't follow this rule. >>>> hopefully they >>>> will change this behaviour. On the plus side, I get the feeling the >>>> lack of accomplishments on community servers is NOT intentional. >>>> >>>> Regards, >>>> Nick >>>> >>>> From: [email protected] >>>> [mailto:[email protected]] On Behalf Of >>>> {{A-BS}}TTechgunner >>>> Sent: 30 May 2012 04:46 >>>> To: [email protected] >>>> Subject: Re: [Csgo_servers] Community Servers& Achievements - >>>> workaround >>>> >>>> >>>> I would also like to know the answer to that and how to create a >>>> lobby reservation. >>>> On May 29, 2012 4:14 PM, >>>> <[email protected]<mailto:[email protected]>> >>>> wrote: >>>>> Thanks for the info Nick. Just a quick question. Where are you >>>>> suppose >>>> to put in mm_force_dedicated_server<IP> at? Every time I put that >>>> in the console it says unknown command. >>>>> On 29.05.2012 15:03, Nick Emson wrote: >>>>>> Dear All, >>>>>> >>>>>> I have a solution / workaround to the community server / >>>>>> achievement issue, until such time the game gets flushed out with >>>>>> a proper lobby system and left4dead2-esque menus (I think 5 on 5 >>>>>> team-versus lobbies were mentioned). >>>>>> >>>>>> On the belief the issue highlighted that CS:GO was using the >>>>>> lobby reservation system introduced in L4D2, I did some >>>>>> experiments with 'SV_SEARCH_KEY' and 'MM_FORCE_DEDICATED_SERVER', >>>>>> and used a mixture of >>>>>> >>>>>> the server browser (community servers) and the 'Find a game' >>>>>> matchmaking system. >>>>>> >>>>>> I believe the problem seen stems from the fact we are connecting >>>>>> to our dedicated boxes using the community server browser list. >>>>>> Doing so does not create a lobby reservation, and thus does not >>>>>> enter the valve matchmaking system. This is the same result as >>>>>> connecting to an empty server in L4D2 via 'openserverbrowser' or >>>>>> the community-servers main menu list. You can see this by looking >>>>>> at 2 things upon entering the >>>>>> server: >>>>>> >>>>>> 1/ The console displays a message that "achievements/stats/etc >>>>>> are disabled" >>>>>> >>>>>> 2/ 'net_graph 3' shows "offline" in the bottom-right >>>>>> >>>>>> EXAMPLE: http://www.fussake.com/tc/csgo/server_browser-fail.jpg >>>>>> [1] >>>>>> >>>>>> >>>>>> Instead, you need to connect to your empty, hibernating server >>>>>> using matchmaking ("find a game" menu entry) and forcing an IP >>>>>> using the classic 'mm_force_dedicated_server' command. Ensure the >>>>>> IP is of a server running the correct game mode / type! This >>>>>> makes the connection go through matchmaking, make a lobby >>>>>> reservation, create a game and connect to your server. You will now see: >>>>>> >>>>>> 1/ The console shows a lobby id (reservation) >>>>>> >>>>>> 2/ 'net_graph 3' shows "dedicated" in the bottom-right >>>>>> >>>>>> EXAMPLE: >>>>>> http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg >>>>>> [2] >>>>>> >>>>>> >>>>>> In theory, 'sv_search_key' should do the same thing, however this >>>>>> appears to be broken - testing shows that it does attempt to do >>>>>> what is intended, but always reports "0 search results", when I >>>>>> can clearly see servers in the browser with my custom key set. >>>>>> >>>>>> EXAMPLE: http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg >>>>>> [3] >>>>>> >>>>>> >>>>>> TL;DR - Use "mm_force_dedicated_server x.x.x.x:xxxxx" and your >>>>>> server IP, then use the "Find A Game" menu option ensuring you >>>>>> choose the correct game mode for your server. Do not use the >>>>>> community servers server-browser. >>>>>> >>>>>> VALVE: Please fix the broken sv_search_key which is not returning >>>>>> results as expected. Longer term I imagine we are going to see >>>>>> L4D2 style "Team Versus" matchmaking for 5 on 5 pug wars I >>>>>> suppose, and a fleshed out menu / lobby system, so I expect some >>>>>> of the issues with community servers being connected to via the >>>>>> browser is due to features not being complete or implemented yet? >>>>>> >>>>>> - Nick / 'TeeCee' >>>>>> >>>>>> P.s> Some of the official 3rd-party servers via matchmaking in >>>>>> the UK are awful - terrible lag and 'IN' rate drops. NAMELY >>>>>> "FREEGAMESERVERS.GG<http://FREEGAMESERVERS.GG>" - whoever admins >>>>>> these, please sort them out - >>>>>> >>>>>> they are consistently awful and unplayable, and why I resorted to >>>>>> spending time using my own server which is better. >>>>>> >>>>>> FROM: >>>>>> [email protected]<mailto:csgo_servers-b >>>>>> o >>>>>> unc >>>>>> [email protected]> [4] >>>>>> [mailto:[email protected]<mailto:csgo_s >>>>>> e rve [email protected]>] [5] ON BEHALF OF Jonas >>>>>> Andersson >>>>>> SENT: 26 May 2012 05:54 >>>>>> TO: >>>>>> [email protected]<mailto:[email protected] >>>>>> e >>>>>> sof >>>>>> tware.com> [6] >>>>>> SUBJECT: [Csgo_servers] Community Servers& Achievements >>>>>> >>>>>> >>>>>> I've noticed that I cannot earn achievements in my own server nor >>>>>> any other community server I've joined. Is there a setting that >>>>>> is disabled by default, preventing achievements from being >>>>>> earned? I can earn them just fine in valve servers. I usually >>>>>> check just by getting a kill with any gun and seeing if the kill >>>>>> count increments on the achievement page. >>>>>> >>>>>> Links: >>>>>> ------ >>>>>> [1] http://www.fussake.com/tc/csgo/server_browser-fail.jpg >>>>>> [2] http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg >>>>>> [3] http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg >>>>>> [4] >>>>>> mailto:[email protected]<mailto:csgo_ser >>>>>> ver [email protected]> [5] >>>>>> mailto:[mailto:[email protected]<mailto: >>>>>> csg [email protected]>] >>>>>> [6] >>>>>> mailto:[email protected]<mailto:csgo_servers@li >>>>>> s >>>>>> t.v >>>>>> alvesoftware.com> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected]<mailto:[email protected] >>>>> s >>>>> oft >>>>> ware.com> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serve >>>>> r >>>>> s >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_server >>>> s >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_server >>>> s >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
