Hello,

what configuration has to be done, to be able to play with more than only 10
players?!

/rob

-----Ursprüngliche Nachricht-----
Von: [email protected]
[mailto:[email protected]] Im Auftrag von ToG
Admin
Gesendet: Freitag, 8. Juni 2012 17:38
An: [email protected]; [email protected]
Betreff: Re: [Csgo_servers] Community Servers & Achievements - fixed!

Do you know if this limits the number of players to 10? I seem to be limited
to 10 real players on a 15v15 server when it's dedicated..

Mike
  On 07/06/2012 22:27, Nick Emson wrote:
> All,
>
> Further to previous emails concerning community servers and lack of 
> achievements, I believe I have the solution, which is stupidly simple...
>
> Set "sv_allow_lobby_connect_only" to 1 (ON)! This is the OPPOSITE to 
> what may seem to be implied (and the behaviour in L4D2), but this 
> performs the necessary matchmaking lobby reservation when connecting 
> as the 1st player via the browser to a hibernating server.
>
> If you test this, you will see a series of communications in the 
> console showing the server talk to matchmaking, make a lobby ID, and 
> go through the correct motions to register the server - and ultimately 
> allow matchmaking as well as achievements!
>
> SAMPLE SCREENIE WITH CVAR SET TO '1'>
> http://www.fussake.com/tc/csgo/community-achievements-fixed.jpg
>
> Not sure if this is due to a lack of clarity as to the behaviour of 
> this CVAR in CS:GO, an oversight, a bug or what - but despite the 
> misleading name, set it to ON always.
>
> Regards,
> Nick
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Nick 
> Emson
> Sent: 30 May 2012 20:42
> To: [email protected]
> Subject: Re: [Csgo_servers] Community Servers&  Achievements - 
> workaround
>
> No, setting 'sv_search_key' does not limit your server solely to 
> matchmaking. Not for a loooong time now anyway. My L4D2 server is 
> connectable via "steam group servers", 'openserverbrowser' command, 
> matchmaking lobby with search key or force-dedicated set, or friends 
> join etc etc.
>
> I can't see it's a problem with CS:GO either. You may be thinking of 
> the "sv_allow_lobby_connect_only" CVAR (set it to 0).
>
> Regards,
> Nick
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Saint K.
> Sent: 30 May 2012 19:50
> To: [email protected]
> Subject: Re: [Csgo_servers] Community Servers&  Achievements - 
> workaround
>
> I've been playing around with this again.
>
> One thing I wonder, when setting the sv_search_key, didn't that limit 
> the server to key searches only (back in l4d2?) my memories on that 
> are a bit hazy.
>
> For the client; if I use the mm_ command alone, it wont direct me to 
> my server. If I set any random search key in my client and then use 
> mm_ , it sends me to my server (no key configured).
>
> cheers,
>
> Saint K.
> ________________________________________
> From: [email protected]
> [[email protected]] On Behalf Of Nick Emson 
> [[email protected]]
> Sent: 30 May 2012 20:26
> To: 'Ido Magal'
> Cc: [email protected]
> Subject: Re: [Csgo_servers] Community Servers&  Achievements - 
> workaround
>
> [CC'd to the distribution list as this doesn't seem to be being 
> delivered to you!]
>
>
> Hi Ido,
>
> To summarise the problems / bugs seen at more length with regards to 
> community dedicated servers and achievements:
>
> .       Achievements / stats are NOT awarded on community dedicated
servers
> when the 1st player connecting to the hibernating server connects via 
> the browser. As most operators have been doing this, there was a 
> belief that community servers are designed not to award achievements. 
> It would appear achievements are tied in to whether matchmaking was 
> used to place a lobby reservation id on the server.
> .       'net_graph 3' reports the game as "offline" when in fact you are
on
> a dedicated in the above scenario (?!)
> .       Using "find a game" matchmaking with a
'mm_dedicated_force_servers'
> command behaves as expected (achievements, stats, "dedicated" 'net_graph')
> .       'sv_search_key' functionality does NOT work for me in combination
> with matchmaking (having set 'sv_search_key' and 'sv_tags' on the 
> server) - returns 0 results from MM when searching.
> .       To get the matchmaking method to work, you often have to do a
> 'changelevel' command on server console, presumably to flush out a bad 
> reservation (lobby id = 0) to allow a new connection.
>
> Can you please investigate this behaviour, ideally correct it so 
> achievements can be awarded however you connect (i.e. via the 
> "community servers" browser). The matchmaking workaround is a little 
> hit and miss, although I have tested it successfully and awarded 
> myself achievements/stats on my server in this manner. It takes a lot 
> of hands-on server op involvement to get our community servers to 
> allow achievements / matchmaking traffic in this manner, and if at any 
> time the server empties, the operator must changelevel and be sure to
connect again himself in this manner.
>
> Perhaps you can clarify for the community was is the expected 
> behaviour with regards to achievements and 3rd party community servers?
>
> Additionally, are there plans to implement a lobby system (a-la L4D2) 
> so that lobbies can decided to use "official servers". "best 
> available" or "steam group" servers? If the intention is to use 
> official servers only for matchmaking, here in the UK that means 
> connecting to France (not acceptable for CS:GO) or connecting to 
> underperforming third party servers with rate issues.
>
> Please see my previous posts to the mailing lists for more info. 
> Screenshots are recycled here:
>
>> http://www.fussake.com/tc/csgo/server_browser-fail.jpg   - connecting to
a
> hibernating community dedicated server gives lobby id 0, a warning 
> message about achievements, and bad net_graph status. No achievements 
> / stats are awarded.
>
>> http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg    - using
> the "find a game" matchmaking system and using 
> mm_dedicated_force_servers gives a valid lobby reservation id, no 
> warning, and a correct net_graph status. Achievements / stats are awarded.
>
>> http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg    - using
> sv_search_key instead of mm_dedicated_force_servers returns 0 results, 
> despite setting this on the server and seeing it present in the 
> browser master server list.
>
> Regards,
> Nick
>
>
> -----Original Message-----
> From: Ido Magal [mailto:[email protected]]
> Sent: 30 May 2012 17:33
> To: '[email protected]'
> Subject: RE: [Csgo_servers] Community Servers&  Achievements - 
> workaround
>
> Hi Nick,
>
> I haven't received said summary.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Nick 
> Emson
> Sent: Wednesday, May 30, 2012 7:09 AM
> To: [email protected]
> Subject: Re: [Csgo_servers] Community Servers&  Achievements - 
> workaround
>
> Cool, keep testing - glad others have seen success. I have earnt 
> achievements on my box and now seeing an influx of players once I idle 
> there through matchmaking.
>
> I have experimented with all combos of sv_search_key and 
> mm_dedicated_force_servers use - overall, I can conclude its very 
> "iffy". I have run a summary email to Ido who enquired with me. If I 
> do a changelevel to clear a reservation, I can get in to my server 90% 
> of the time using "Find a game" and all is good. Still some odd moments
where it doesn't work.
> Generally, I do not use sv_search_key at all, and it still works as 
> reliably. So mileage may vary, or due to outside factors on the 
> matchmaking server we do not understand.
>
> Hopefully this is all fixed soon. I cannot understand why achievements 
> are tied in to lobby reservations - this is not true for L4D2 or other 
> titles, and may just be an oversight / bug.
>
> Regards,
> Nick
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of ToG 
> Admin
> Sent: 30 May 2012 14:55
> To: [email protected]
> Subject: Re: [Csgo_servers] Community Servers&  Achievements - 
> workaround
>
> OK, as mentioned before, I think you need the sv_search_key set to the 
> same on both server and client. Seems to work fine for me. I've put 
> into my autoexec.cfg on my local machine :
>
> sv_search_key "ToG"
> mm_dedicated_force_servers 109.70.148.78:27017
>
> And then Find a game picks this server up.  I did need to do the 
> mapchange though.
>
> Not sure why there were problems 2nd time around but I'm now running 
> in dedicated mode. Thank you so much Nick - what a star!
>
> ToG|Mikeyking
>
> On 30/05/2012 14:29, ToG Admin wrote:
>> Curious - managed to connect in dedicated once I set sv_search_key to 
>> the same value (ToG) on both server and client. Connected fine first 
>> time around but now I can't connect to any game via "find a game"
>>
>> Investigations ongoing but it seems sv_search_key might be working..
>> maybe not as designed though :)
>>
>> ToG|Mikeyking
>> www.thegrumpyoldgits.co.uk
>>
>> On 30/05/2012 14:02, ToG Admin wrote:
>>> Unfortunately I've got exactly the same problem.  Tried lots to fix 
>>> it but I just can't get pushed onto my classic competitive server. 
>>> It goes off to other European servers!
>>>
>>> Would really like this to work :)
>>>
>>> ToG|Mikeyking
>>> On 30/05/2012 13:22, Nick Emson wrote:
>>>> Do a "changelevel" on the server, and try again. I have witnessed a 
>>>> failed connection after a player had already joined and left my 
>>>> server randomly through the browser. Changed level, and it worked. 
>>>> I guess this has flushed out whatever '0' reservation was in place.
>>>> There is a command to set a reservation timeout (default 45 secs) 
>>>> but this doesn't seem to apply/help.
>>>>
>>>> - Nick
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of 
>>>> Saint K.
>>>> Sent: 30 May 2012 12:55
>>>> To: [email protected]
>>>> Subject: Re: [Csgo_servers] Community Servers&   Achievements -
>>>> workaround
>>>>
>>>> Any chance a SM plugin could force the server into the correct mode?
>>>>
>>>> I've attempted to connect to my servers with the details you 
>>>> provided, however, I do not get send to my server.
>>>>
>>>> Cheers,
>>>>
>>>> Saint K.
>>>> ________________________________________
>>>> From: [email protected]
>>>> [[email protected]] On Behalf Of Nick 
>>>> Emson [[email protected]]
>>>> Sent: 30 May 2012 13:45
>>>> To: [email protected]
>>>> Subject: Re: [Csgo_servers] Community Servers&   Achievements -
>>>> workaround
>>>>
>>>> Sorry, typo: "mm_dedicated_force_servers x.x.x.x:yyyyy" . What you 
>>>> get for hammering out an email with the game closed.
>>>>
>>>> To reiterate, those server ops coming from a CS:S / TF2 background, 
>>>> you CAN still use the server browser in its current form to connect 
>>>> and have other people connect, however you will not get players 
>>>> through the matchmaking system and you will currently not get 
>>>> achievements working (that I can see).
>>>> CS:GO seems to use the L4D2/portal codebase, so where possible 
>>>> launch the 1st player into your server using the matchmaking system.
>>>>
>>>> The catch of course is if the server hibernates and the next person 
>>>> to connect to the hibernating server doesn't follow this rule.
>>>> hopefully they
>>>> will change this behaviour. On the plus side, I get the feeling the 
>>>> lack of accomplishments on community servers is NOT intentional.
>>>>
>>>> Regards,
>>>> Nick
>>>>
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of 
>>>> {{A-BS}}TTechgunner
>>>> Sent: 30 May 2012 04:46
>>>> To: [email protected]
>>>> Subject: Re: [Csgo_servers] Community Servers&   Achievements -
>>>> workaround
>>>>
>>>>
>>>> I would also like to know the answer to that and how to create a 
>>>> lobby reservation.
>>>> On May 29, 2012 4:14 PM,
>>>> <[email protected]<mailto:[email protected]>>
>>>> wrote:
>>>>> Thanks for the info Nick.  Just a quick question.  Where are you 
>>>>> suppose
>>>> to put in mm_force_dedicated_server<IP>   at?  Every time I put that
>>>> in the console it says unknown command.
>>>>> On 29.05.2012 15:03, Nick Emson wrote:
>>>>>> Dear All,
>>>>>>
>>>>>> I have a solution / workaround to the community server / 
>>>>>> achievement issue, until such time the game gets flushed out with 
>>>>>> a proper lobby system and left4dead2-esque menus (I think 5 on 5 
>>>>>> team-versus lobbies were mentioned).
>>>>>>
>>>>>> On the belief the issue highlighted that CS:GO was using the 
>>>>>> lobby reservation system introduced in L4D2, I did some 
>>>>>> experiments with 'SV_SEARCH_KEY' and 'MM_FORCE_DEDICATED_SERVER', 
>>>>>> and used a mixture of
>>>>>>
>>>>>> the server browser (community servers) and the 'Find a game'
>>>>>> matchmaking system.
>>>>>>
>>>>>> I believe the problem seen stems from the fact we are connecting 
>>>>>> to our dedicated boxes using the community server browser list.
>>>>>> Doing so does not create a lobby reservation, and thus does not 
>>>>>> enter the valve matchmaking system. This is the same result as 
>>>>>> connecting to an empty server in L4D2 via 'openserverbrowser' or 
>>>>>> the community-servers main menu list. You can see this by looking 
>>>>>> at 2 things upon entering the
>>>>>> server:
>>>>>>
>>>>>> 1/ The console displays a message that "achievements/stats/etc 
>>>>>> are disabled"
>>>>>>
>>>>>> 2/ 'net_graph 3' shows "offline" in the bottom-right
>>>>>>
>>>>>> EXAMPLE: http://www.fussake.com/tc/csgo/server_browser-fail.jpg
>>>>>> [1]
>>>>>>
>>>>>>
>>>>>> Instead, you need to connect to your empty, hibernating server 
>>>>>> using matchmaking ("find a game" menu entry) and forcing an IP 
>>>>>> using the classic 'mm_force_dedicated_server' command. Ensure the 
>>>>>> IP is of a server running the correct game mode / type! This 
>>>>>> makes the connection go through matchmaking, make a lobby 
>>>>>> reservation, create a game and connect to your server. You will now
see:
>>>>>>
>>>>>> 1/ The console shows a lobby id (reservation)
>>>>>>
>>>>>> 2/ 'net_graph 3' shows "dedicated" in the bottom-right
>>>>>>
>>>>>> EXAMPLE:
>>>>>> http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg
>>>>>> [2]
>>>>>>
>>>>>>
>>>>>> In theory, 'sv_search_key' should do the same thing, however this 
>>>>>> appears to be broken - testing shows that it does attempt to do 
>>>>>> what is intended, but always reports "0 search results", when I 
>>>>>> can clearly see servers in the browser with my custom key set.
>>>>>>
>>>>>> EXAMPLE: http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg 
>>>>>> [3]
>>>>>>
>>>>>>
>>>>>> TL;DR - Use "mm_force_dedicated_server x.x.x.x:xxxxx" and your 
>>>>>> server IP, then use the "Find A Game" menu option ensuring you 
>>>>>> choose the correct game mode for your server. Do not use the 
>>>>>> community servers server-browser.
>>>>>>
>>>>>> VALVE: Please fix the broken sv_search_key which is not returning 
>>>>>> results as expected. Longer term I imagine we are going to see
>>>>>> L4D2 style "Team Versus" matchmaking for 5 on 5 pug wars I 
>>>>>> suppose, and a fleshed out menu / lobby system, so I expect some 
>>>>>> of the issues with community servers being connected to via the 
>>>>>> browser is due to features not being complete or implemented yet?
>>>>>>
>>>>>> - Nick / 'TeeCee'
>>>>>>
>>>>>> P.s>   Some of the official 3rd-party servers via matchmaking in
>>>>>> the UK are awful - terrible lag and 'IN' rate drops. NAMELY 
>>>>>> "FREEGAMESERVERS.GG<http://FREEGAMESERVERS.GG>" - whoever admins 
>>>>>> these, please sort them out -
>>>>>>
>>>>>> they are consistently awful and unplayable, and why I resorted to 
>>>>>> spending time using my own server which is better.
>>>>>>
>>>>>> FROM:
>>>>>> [email protected]<mailto:csgo_servers-b
>>>>>> o
>>>>>> unc
>>>>>> [email protected]>   [4]
>>>>>> [mailto:[email protected]<mailto:csgo_s
>>>>>> e rve [email protected]>] [5] ON BEHALF OF Jonas 
>>>>>> Andersson
>>>>>> SENT: 26 May 2012 05:54
>>>>>> TO:
>>>>>> [email protected]<mailto:[email protected]
>>>>>> e
>>>>>> sof
>>>>>> tware.com>   [6]
>>>>>> SUBJECT: [Csgo_servers] Community Servers&   Achievements
>>>>>>
>>>>>>
>>>>>> I've noticed that I cannot earn achievements in my own server nor 
>>>>>> any other community server I've joined. Is there a setting that 
>>>>>> is disabled by default, preventing achievements from being 
>>>>>> earned? I can earn them just fine in valve servers. I usually 
>>>>>> check just by getting a kill with any gun and seeing if the kill 
>>>>>> count increments on the achievement page.
>>>>>>
>>>>>> Links:
>>>>>> ------
>>>>>> [1] http://www.fussake.com/tc/csgo/server_browser-fail.jpg
>>>>>> [2] http://www.fussake.com/tc/csgo/mm_force_dedicated-success.jpg
>>>>>> [3] http://www.fussake.com/tc/csgo/sv_search_key-fail.jpg
>>>>>> [4]
>>>>>> mailto:[email protected]<mailto:csgo_ser
>>>>>> ver [email protected]>   [5]
>>>>>> mailto:[mailto:[email protected]<mailto:
>>>>>> csg [email protected]>]
>>>>>> [6]
>>>>>> mailto:[email protected]<mailto:csgo_servers@li
>>>>>> s
>>>>>> t.v
>>>>>> alvesoftware.com>
>>>>> _______________________________________________
>>>>> Csgo_servers mailing list
>>>>> [email protected]<mailto:[email protected]
>>>>> s
>>>>> oft
>>>>> ware.com>
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_serve
>>>>> r
>>>>> s
>>>> _______________________________________________
>>>> Csgo_servers mailing list
>>>> [email protected]
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_server
>>>> s
>>>>
>>>>
>>>> _______________________________________________
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>>>> s
>>>
>>> _______________________________________________
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>>
>> _______________________________________________
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