Though too add a little irony to that, the only thing the community has
agreed on is the removal of tracers, which valve stubbornly retains
On Jul 24, 2012 8:17 PM, "Michael Hometchko" <mike.hometc...@gmail.com>
wrote:

> I think the community has been nothing but abundantly clear with its
> wishes.  CS1.6 gameplay with CSS graphics.  No new guns, no removal of
> features like silencers, no DRASTIC changes to maps (nuke
> underground/vents??).  You say there is a reason for the previous success
> of 1.6 and source?  There's also a REASON the competitive map rotation
> hasn't changed over that decade, relatively speaking.
>
> I love the game don't get me wrong.  But these changes just
> seem absurdly trivial with no quantifiable benefit yet some definite
> downsides.
>
> On Wed, Jul 25, 2012 at 9:26 AM, <
> csgo_servers-requ...@list.valvesoftware.com> wrote:
>
>> Send Csgo_servers mailing list submissions to
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>> Today's Topics:
>>
>>    1. Re: [CSGO_linux] updates (Collin Howard)
>>    2. Re: [CSGO_linux] updates (Mitch M)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Tue, 24 Jul 2012 15:04:39 -0700 (PDT)
>> From: Collin Howard <my_azz...@yahoo.com>
>> To: "csgo_servers@list.valvesoftware.com"
>>         <csgo_servers@list.valvesoftware.com>
>> Subject: Re: [Csgo_servers] [CSGO_linux] updates
>> Message-ID:
>>         <1343167479.53863.yahoomail...@web110110.mail.gq1.yahoo.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> Ido, I hope you understand that the success of the previous games CS 1.6
>> and CSS was because of the community support it received. Thats why CS1.6
>> still exists overs a decade later and is still one of the top played
>> online. If the developers are not willing to support the communities who
>> bring in the players then there is no point in coming out with another part
>> in the franchise because there will be no support from communities to it.?
>>
>> I understand there is no point in launching a new game that is same as
>> the old one, but making it too different will deter the players from moving
>> on to this new game. If there is no community support to the game, you lose
>> half your player base because most of the communities will not bother
>> moving onto CS:GO.
>>
>>
>>
>> ________________________________
>>  From: Travis Brown <tbrown7...@gmail.com>
>> To: csgo_servers@list.valvesoftware.com
>> Sent: Tuesday, July 24, 2012 5:55:08 PM
>> Subject: Re: [Csgo_servers] [CSGO_linux] updates
>>
>>
>> I truly have no idea why you all keep doing things a different way when
>> the previous way was way better. It really makes those who previously
>> supported the franchise lose hope.
>>
>> On Tue, Jul 24, 2012 at 5:35 PM, Ido Magal <i...@valvesoftware.com> wrote:
>>
>> We think it?s important for CS:GO players to have the option to jump into
>> the core, unmodded, CS experience quickly. That?s the purpose of official
>> matchmaking. Currently weshare the load with a partner that we?re closely
>> working with but hope to add more later. The only requirement is that the
>> servers run vanilla ( no mods or convar changes ) and not underperform.
>> >?
>> >There?s no intention to sideline or eliminate the community-run servers.
>> Those servers provide tons of value that ?plain? CS matchmaking won?t.
>> >?
>> >We hope to add a community quickplay feature similar to TF?s but have no
>> ETA.
>> >?
>> >Thanks.
>> >?
>> >?
>> >From:csgo_servers-boun...@list.valvesoftware.com [mailto:
>> csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jonas Andersson
>> >Sent: Tuesday, July 24, 2012 12:03 PM
>> >To: csgo_servers@list.valvesoftware.com
>> >Subject: Re: [Csgo_servers] [CSGO_linux] updates
>> >?
>> >Are you guys speculating again or is this actually stated somewhere?
>> >On Tue, Jul 24, 2012 at 1:58 PM, ics <i...@ics-base.net> wrote:
>> >He means ranked = official dedicated, which their close partners will
>> be. The rest will be community dedicated, getting only the leftover traffic
>> or the people who are smart enough to try that out instead of selecting
>> official dedicated. Overall, it looks like there will be less traffic for
>> community ones, if the plans go like it looks like it goes.
>> >
>> >-ics
>> >
>> >24.7.2012 21:44, Mitch M kirjoitti:
>> >I am new to running servers...what do you mean screwed by the ranked
>> servers?
>> >>
>> >>Travis Brown <tbrown7...@gmail.com> wrote:
>> >>Right now their excuse is they are in a code lock for getting certified
>> for the consoles. I trust in valve but they are not really involved. I dont
>> trust in HPE which is who is doing it all. I wouldnt be?surprised?if there
>> is no updates or one more maybe till the game ships. The community is
>> telling them its not ready but they are ignoring. Once it ships the public
>> beta will begin for those who buy the game. It also looks like they will
>> have Ranked servers which further screws everyone.
>> >>On Tue, Jul 24, 2012 at 9:50 AM, Collin Howard <my_azz...@yahoo.com>
>> wrote:
>> >>Are there any updates coming out? We have not had any release updates
>> for almost a month now. We are very close to official release and theres
>> still a lot of issues left to fix.
>> >>?
>> >>Will the release be a final release or will you be patching it up as
>> people use it, if its not final release I do not think it will succeed. As
>> it stands now, people do not like it or at least most of the people I know
>> that play 1.6 and CSS do not. Still issues with the buy menu, a lot of
>> issues with the dedicated server setup, the gamemodes.hell file. etc.
>> >>
>> >>_______________________________________________
>> >>Csgo_servers mailing list
>> >>Csgo_servers@list.valvesoftware.com
>> >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >>?
>> >>?
>> >>_______________________________________________
>> >>Csgo_servers mailing list
>> >>Csgo_servers@list.valvesoftware.com
>> >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >?
>> >
>> >_______________________________________________
>> >Csgo_servers mailing list
>> >Csgo_servers@list.valvesoftware.com
>> >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>> >
>> >
>> >?
>> >--
>> >Jonas
>> >?
>> >http://about.me/jonasandersson
>> >_______________________________________________
>> >Csgo_servers mailing list
>> >Csgo_servers@list.valvesoftware.com
>> >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> >
>>
>> _______________________________________________
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>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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>> ------------------------------
>>
>> Message: 2
>> Date: Tue, 24 Jul 2012 19:56:34 -0400
>> From: Mitch M <macgyversmul...@live.com>
>> To: <csgo_servers@list.valvesoftware.com>
>> Subject: Re: [Csgo_servers] [CSGO_linux] updates
>> Message-ID: <blu401-eas423ba030ab3f4289b648e3bc9...@phx.gbl>
>> Content-Type: text/plain; charset="utf-8"
>>
>> How "vanilla" are you talking? One of my servers is arms race with
>> reverse gun order, nade level and custom maps. Would servers like this be
>> excluded?
>>
>> Ido Magal <i...@valvesoftware.com> wrote:
>>
>> We think it's important for CS:GO players to have the option to jump into
>> the core, unmodded, CS experience quickly. That's the purpose of official
>> matchmaking. Currently we share the load with a partner that we're closely
>> working with but hope to add more later. The only requirement is that the
>> servers run vanilla ( no mods or convar changes ) and not underperform.
>>
>> There's no intention to sideline or eliminate the community-run servers.
>> Those servers provide tons of value that 'plain' CS matchmaking won't.
>>
>> We hope to add a community quickplay feature similar to TF's but have no
>> ETA.
>>
>> Thanks.
>>
>>
>> From: csgo_servers-boun...@list.valvesoftware.com [mailto:
>> csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jonas Andersson
>> Sent: Tuesday, July 24, 2012 12:03 PM
>> To: csgo_servers@list.valvesoftware.com
>> Subject: Re: [Csgo_servers] [CSGO_linux] updates
>>
>> Are you guys speculating again or is this actually stated somewhere?
>> On Tue, Jul 24, 2012 at 1:58 PM, ics <i...@ics-base.net<mailto:
>> i...@ics-base.net>> wrote:
>> He means ranked = official dedicated, which their close partners will be.
>> The rest will be community dedicated, getting only the leftover traffic or
>> the people who are smart enough to try that out instead of selecting
>> official dedicated. Overall, it looks like there will be less traffic for
>> community ones, if the plans go like it looks like it goes.
>>
>> -ics
>>
>> 24.7.2012 21:44, Mitch M kirjoitti:
>> I am new to running servers...what do you mean screwed by the ranked
>> servers?
>>
>> Travis Brown <tbrown7...@gmail.com><mailto:tbrown7...@gmail.com> wrote:
>> Right now their excuse is they are in a code lock for getting certified
>> for the consoles. I trust in valve but they are not really involved. I dont
>> trust in HPE which is who is doing it all. I wouldnt be surprised if there
>> is no updates or one more maybe till the game ships. The community is
>> telling them its not ready but they are ignoring. Once it ships the public
>> beta will begin for those who buy the game. It also looks like they will
>> have Ranked servers which further screws everyone.
>> On Tue, Jul 24, 2012 at 9:50 AM, Collin Howard <my_azz...@yahoo.com
>> <mailto:my_azz...@yahoo.com>> wrote:
>> Are there any updates coming out? We have not had any release updates for
>> almost a month now. We are very close to official release and theres still
>> a lot of issues left to fix.
>>
>> Will the release be a final release or will you be patching it up as
>> people use it, if its not final release I do not think it will succeed. As
>> it stands now, people do not like it or at least most of the people I know
>> that play 1.6 and CSS do not. Still issues with the buy menu, a lot of
>> issues with the dedicated server setup, the gamemodes.hell file. etc.
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com<mailto:
>> Csgo_servers@list.valvesoftware.com>
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>>
>> _______________________________________________
>>
>> Csgo_servers mailing list
>>
>> Csgo_servers@list.valvesoftware.com<mailto:
>> Csgo_servers@list.valvesoftware.com>
>>
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>> _______________________________________________
>> Csgo_servers mailing list
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>> Csgo_servers@list.valvesoftware.com>
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>>
>> --
>> Jonas
>>
>> http://about.me/jonasandersson
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>> End of Csgo_servers Digest, Vol 4, Issue 27
>> *******************************************
>>
>
>
>
> --
>
>
>
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