http://cspromod.com/ Need I say anything else?
Kind regards, *Saul Rennison* On 25 July 2012 01:17, Michael Hometchko <[email protected]> wrote: > I think the community has been nothing but abundantly clear with its > wishes. CS1.6 gameplay with CSS graphics. No new guns, no removal of > features like silencers, no DRASTIC changes to maps (nuke > underground/vents??). You say there is a reason for the previous success > of 1.6 and source? There's also a REASON the competitive map rotation > hasn't changed over that decade, relatively speaking. > > I love the game don't get me wrong. But these changes just > seem absurdly trivial with no quantifiable benefit yet some definite > downsides. > > On Wed, Jul 25, 2012 at 9:26 AM, < > [email protected]> wrote: > >> Send Csgo_servers mailing list submissions to >> [email protected] >> >> To subscribe or unsubscribe via the World Wide Web, visit >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> or, via email, send a message with subject or body 'help' to >> [email protected] >> >> You can reach the person managing the list at >> [email protected] >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of Csgo_servers digest..." >> >> >> Today's Topics: >> >> 1. Re: [CSGO_linux] updates (Collin Howard) >> 2. Re: [CSGO_linux] updates (Mitch M) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Tue, 24 Jul 2012 15:04:39 -0700 (PDT) >> From: Collin Howard <[email protected]> >> To: "[email protected]" >> <[email protected]> >> Subject: Re: [Csgo_servers] [CSGO_linux] updates >> Message-ID: >> <[email protected]> >> Content-Type: text/plain; charset="utf-8" >> >> Ido, I hope you understand that the success of the previous games CS 1.6 >> and CSS was because of the community support it received. Thats why CS1.6 >> still exists overs a decade later and is still one of the top played >> online. If the developers are not willing to support the communities who >> bring in the players then there is no point in coming out with another part >> in the franchise because there will be no support from communities to it.? >> >> I understand there is no point in launching a new game that is same as >> the old one, but making it too different will deter the players from moving >> on to this new game. If there is no community support to the game, you lose >> half your player base because most of the communities will not bother >> moving onto CS:GO. >> >> >> >> ________________________________ >> From: Travis Brown <[email protected]> >> To: [email protected] >> Sent: Tuesday, July 24, 2012 5:55:08 PM >> Subject: Re: [Csgo_servers] [CSGO_linux] updates >> >> >> I truly have no idea why you all keep doing things a different way when >> the previous way was way better. It really makes those who previously >> supported the franchise lose hope. >> >> On Tue, Jul 24, 2012 at 5:35 PM, Ido Magal <[email protected]> wrote: >> >> We think it?s important for CS:GO players to have the option to jump into >> the core, unmodded, CS experience quickly. That?s the purpose of official >> matchmaking. Currently weshare the load with a partner that we?re closely >> working with but hope to add more later. The only requirement is that the >> servers run vanilla ( no mods or convar changes ) and not underperform. >> >? >> >There?s no intention to sideline or eliminate the community-run servers. >> Those servers provide tons of value that ?plain? CS matchmaking won?t. >> >? >> >We hope to add a community quickplay feature similar to TF?s but have no >> ETA. >> >? >> >Thanks. >> >? >> >? >> >From:[email protected] [mailto: >> [email protected]] On Behalf Of Jonas Andersson >> >Sent: Tuesday, July 24, 2012 12:03 PM >> >To: [email protected] >> >Subject: Re: [Csgo_servers] [CSGO_linux] updates >> >? >> >Are you guys speculating again or is this actually stated somewhere? >> >On Tue, Jul 24, 2012 at 1:58 PM, ics <[email protected]> wrote: >> >He means ranked = official dedicated, which their close partners will >> be. The rest will be community dedicated, getting only the leftover traffic >> or the people who are smart enough to try that out instead of selecting >> official dedicated. Overall, it looks like there will be less traffic for >> community ones, if the plans go like it looks like it goes. >> > >> >-ics >> > >> >24.7.2012 21:44, Mitch M kirjoitti: >> >I am new to running servers...what do you mean screwed by the ranked >> servers? >> >> >> >>Travis Brown <[email protected]> wrote: >> >>Right now their excuse is they are in a code lock for getting certified >> for the consoles. I trust in valve but they are not really involved. I dont >> trust in HPE which is who is doing it all. I wouldnt be?surprised?if there >> is no updates or one more maybe till the game ships. The community is >> telling them its not ready but they are ignoring. Once it ships the public >> beta will begin for those who buy the game. It also looks like they will >> have Ranked servers which further screws everyone. >> >>On Tue, Jul 24, 2012 at 9:50 AM, Collin Howard <[email protected]> >> wrote: >> >>Are there any updates coming out? We have not had any release updates >> for almost a month now. We are very close to official release and theres >> still a lot of issues left to fix. >> >>? >> >>Will the release be a final release or will you be patching it up as >> people use it, if its not final release I do not think it will succeed. As >> it stands now, people do not like it or at least most of the people I know >> that play 1.6 and CSS do not. Still issues with the buy menu, a lot of >> issues with the dedicated server setup, the gamemodes.hell file. etc. >> >> >> >>_______________________________________________ >> >>Csgo_servers mailing list >> >>[email protected] >> >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >>? >> >>? >> >>_______________________________________________ >> >>Csgo_servers mailing list >> >>[email protected] >> >>https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >? >> > >> >_______________________________________________ >> >Csgo_servers mailing list >> >[email protected] >> >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > >> > >> >? >> >-- >> >Jonas >> >? >> >http://about.me/jonasandersson >> >_______________________________________________ >> >Csgo_servers mailing list >> >[email protected] >> >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120724/5e157541/attachment-0001.html >> > >> >> ------------------------------ >> >> Message: 2 >> Date: Tue, 24 Jul 2012 19:56:34 -0400 >> From: Mitch M <[email protected]> >> To: <[email protected]> >> Subject: Re: [Csgo_servers] [CSGO_linux] updates >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset="utf-8" >> >> How "vanilla" are you talking? One of my servers is arms race with >> reverse gun order, nade level and custom maps. Would servers like this be >> excluded? >> >> Ido Magal <[email protected]> wrote: >> >> We think it's important for CS:GO players to have the option to jump into >> the core, unmodded, CS experience quickly. That's the purpose of official >> matchmaking. Currently we share the load with a partner that we're closely >> working with but hope to add more later. The only requirement is that the >> servers run vanilla ( no mods or convar changes ) and not underperform. >> >> There's no intention to sideline or eliminate the community-run servers. >> Those servers provide tons of value that 'plain' CS matchmaking won't. >> >> We hope to add a community quickplay feature similar to TF's but have no >> ETA. >> >> Thanks. >> >> >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Jonas Andersson >> Sent: Tuesday, July 24, 2012 12:03 PM >> To: [email protected] >> Subject: Re: [Csgo_servers] [CSGO_linux] updates >> >> Are you guys speculating again or is this actually stated somewhere? >> On Tue, Jul 24, 2012 at 1:58 PM, ics <[email protected]<mailto: >> [email protected]>> wrote: >> He means ranked = official dedicated, which their close partners will be. >> The rest will be community dedicated, getting only the leftover traffic or >> the people who are smart enough to try that out instead of selecting >> official dedicated. Overall, it looks like there will be less traffic for >> community ones, if the plans go like it looks like it goes. >> >> -ics >> >> 24.7.2012 21:44, Mitch M kirjoitti: >> I am new to running servers...what do you mean screwed by the ranked >> servers? >> >> Travis Brown <[email protected]><mailto:[email protected]> wrote: >> Right now their excuse is they are in a code lock for getting certified >> for the consoles. I trust in valve but they are not really involved. I dont >> trust in HPE which is who is doing it all. I wouldnt be surprised if there >> is no updates or one more maybe till the game ships. The community is >> telling them its not ready but they are ignoring. Once it ships the public >> beta will begin for those who buy the game. It also looks like they will >> have Ranked servers which further screws everyone. >> On Tue, Jul 24, 2012 at 9:50 AM, Collin Howard <[email protected] >> <mailto:[email protected]>> wrote: >> Are there any updates coming out? We have not had any release updates for >> almost a month now. We are very close to official release and theres still >> a lot of issues left to fix. >> >> Will the release be a final release or will you be patching it up as >> people use it, if its not final release I do not think it will succeed. As >> it stands now, people do not like it or at least most of the people I know >> that play 1.6 and CSS do not. Still issues with the buy menu, a lot of >> issues with the dedicated server setup, the gamemodes.hell file. etc. >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected]<mailto: >> [email protected]> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> _______________________________________________ >> >> Csgo_servers mailing list >> >> [email protected]<mailto: >> [email protected]> >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected]<mailto: >> [email protected]> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> >> -- >> Jonas >> >> http://about.me/jonasandersson >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120724/61ab1658/attachment.html >> > >> -------------- next part -------------- >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> ------------------------------ >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> End of Csgo_servers Digest, Vol 4, Issue 27 >> ******************************************* >> > > > > -- > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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