...even though I have changed the mp_maxrounds from gamemodes.txt or
server.cfg to 20 or just disable it to 0.

Anyone here to confirm this? Any fix? Or is it hardcoded for casual mode to
be 10 and not changeable?


I think they must make it like css scoreboard , if the game was time-based
, you could see time remaining or if it was round based , you could see
rounds remaining.


Also , can you make an option (enabled or disabled) , when the final round
end at casual mode, to be a swap team , exactly like halftime in
competitive mode? (I have seen many pub servers swaping their teams at
half-time).

EDIT: When you set 20 rounds , you still see 10 rounds initially and
counter goes to minus number , till -10 , for example "Rounds Left -10" end
the game.
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