Yeah this hardcoded fixation on maxrounds needs to go. It is currently impossible to disable maxrounds (mp_maxrounds 0), it just changes the maps over and over again. We want timelimits like it's usually the case on public servers.
On Sun, Aug 12, 2012 at 4:02 PM, Charalambos Galanis <xngala...@gmail.com>wrote: > ...even though I have changed the mp_maxrounds from gamemodes.txt or > server.cfg to 20 or just disable it to 0. > > Anyone here to confirm this? Any fix? Or is it hardcoded for casual mode > to be 10 and not changeable? > > > I think they must make it like css scoreboard , if the game was time-based > , you could see time remaining or if it was round based , you could see > rounds remaining. > > > Also , can you make an option (enabled or disabled) , when the final round > end at casual mode, to be a swap team , exactly like halftime in > competitive mode? (I have seen many pub servers swaping their teams at > half-time). > > EDIT: When you set 20 rounds , you still see 10 rounds initially and > counter goes to minus number , till -10 , for example "Rounds Left -10" end > the game. > _______________________________________________ > Csgo_servers mailing list > Csgo_servers@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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