Thank you Roberto, it's times like this I wish Valve would come out with a
little quasi-official post because 90% of the errors people are seeing are
related to the fact that mg_allclassic is no longer a mapgroup. The Valve
dev wiki should update because with the new srcds deployment thing
(steamcmd) I imagine a lot of people are just blindly copy/pasting commands
and startup scripts without digging into what's going on.

On Sun, Aug 12, 2012 at 10:07 AM, Stephen Bevan <[email protected]> wrote:

> Roberto (et al having issues),
>
> Here, in a nutshell, is what should be done - hopefully an official
> instruction will be released... Remember, do NOT use your old
> gamemodes.txt, the version from Beta 17 has a new format and set of rules.
>
> leave gamemodes.txt alone - do NOT edit it... it even says at the top to
> NOT edit it.  I know others have been saying that they edited the
> gamemodes.txt and left the other file untouched and are suggesting others
> follow suit, however, that is wrong, at least according to the notes in
> both files :)
>
> Instead, rename gamemodes_server.txt.example to gamemodes_server.txt and
> make your delta changes there.  in there is where you'll define your
> maxplayers, bot_quota, mp_roundtime, etc, etc...
>
> Biggest issue I've seen and helped others with is the startup command line
> - mg_allclassics is NO LONGER A VALID MAPGROUP.  You will need to change
> that - use mg_bomb or one of the other valid mapgroups.
>
> Example for gamemodes_server.txt, let's say you want to run a gungame
> gungameprogressive and want to make some changes from the defaults... the
> delta changes (those different from originals in gamemodes.txt) would go in
> the gamemodes_server.txt
>
> You only put in those entries where you're changing something.  If the
> logic is correct, the game will first load the gamemodes.txt, the load
> any relevant entries from gamemodes_server.txt for the specific gamemode
> gametype...
>
> Example of some changes for gametype 1 gamemode 1 (gungame
> gungameprogressive)... note, only what I want different are in the
> gamemodes_server.txt:
>
> *// To use this file, rename it to GameModes_Server.txt*
> *//*
> *// Values here override the default gamemodes.txt *
> *
> *
> *"GameModes_Server.txt"*
> *{*
> * "gameTypes"*
> * {*
> * "gungame"*
> * {*
> * "gameModes"*
> * {*
> * "gungameprogressive"*
> * {*
> * "maxplayers" "30"*
> *
> *
> * "convars"*
> * {*
> * "bot_difficulty" "2" *
> * "mp_gungameimmunitytime" "2"*
> * "sv_allow_votes" "0" // Voting allowed in this mode*
> * *
> * // gungame tr defaults (not used in this mode)*
> * "mp_ggtr_bomb_pts_for_upgrade" "3"*
> * "mp_ggtr_bomb_pts_for_he" "5"*
> * "mp_force_pick_time" "30"*
> * }*
> *
> *
> * "weaponprogression_ct"*
> * {*
> * "p90" { "kills" "2" }*
> * "nova" { "kills" "2" }*
> * "ak47" { "kills" "2" }*
> * "m4a1" { "kills" "2" }*
> * }*
> * *
> * "weaponprogression_t"*
> * {*
> * "p90" { "kills" "2" }*
> * "nova" { "kills" "2" }*
> * "ak47" { "kills" "2" }*
> * "m4a1" { "kills" "2" }*
> * }*
> * }*
> * }*
> * }*
> * }*
> *}*
>
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>
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