Hej Ejziponken! In regards to your first problem: I haven't tried using the mapcycle yet; instead I create a new mapgroup and then assign a mp_timelimit which should rotate the maps (this is un-tested on vanilla servers; but seems to work on servers running sourcemod)
The 29 rounds left issue is due to a known bug; If I recall correctly then someone on the mailing-list have reported this bug earlier. A temporary (but ugly) work-around is to simply set maxrounds to 99999. Let us know how it goes. Best regards, Misiu Pajor On Aug 16, 2012, at 5:43 PM, Ejziponken - wrote: > Also it says 29 rounds left when there should not be any rounds. > > > "mp_timelimit" "20" > "mp_maxrounds" "0" > "mp_halftime" "0" > > From: [email protected] > To: [email protected] > Date: Thu, 16 Aug 2012 17:35:14 +0200 > Subject: [Csgo_servers] Not changing map? > > mapcycle.txt > de_train_se > de_dust2_se > de_inferno_Se > > nextmap says de_dust2_se but it still just reload the current played map when > its time to change. > > _______________________________________________ Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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