Problem solved: mp_match_end_restart "0" From: [email protected] Date: Thu, 16 Aug 2012 18:52:54 +0200 To: [email protected] Subject: Re: [Csgo_servers] Not changing map?
Hej Ejziponken! In regards to your first problem:I haven't tried using the mapcycle yet; instead I create a new mapgroup and then assign a mp_timelimit which should rotate the maps (this is un-tested on vanilla servers; but seems to work on servers running sourcemod) The 29 rounds left issue is due to a known bug; If I recall correctly then someone on the mailing-list have reported this bug earlier. A temporary (but ugly) work-around is to simply set maxrounds to 99999. Let us know how it goes. Best regards,Misiu Pajor On Aug 16, 2012, at 5:43 PM, Ejziponken - wrote:Also it says 29 rounds left when there should not be any rounds. "mp_timelimit" "20""mp_maxrounds" "0""mp_halftime" "0" From: [email protected] To: [email protected] Date: Thu, 16 Aug 2012 17:35:14 +0200 Subject: [Csgo_servers] Not changing map? mapcycle.txtde_train_sede_dust2_sede_inferno_Se nextmap says de_dust2_se but it still just reload the current played map when its time to change. _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers_______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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