Maybe we missed this in a previous thread but it's been brought to our attention that _se maps aren't defined in the gamemodes.txt file. When trying to run a Classic Competitive server with mapgroup "mg_bomb" the start map is de_dust2, but when the server cycles to the next map it looks for "de_train_se" which doesn't appear to be defined anywhere in the gamemodes.txt file so the server throws this error: *GameTypes: could not find matching map "de_train_se"*. The gamemodes_server.txt file has no extra settings, just maxplayers so this server is working off the default gamemodes.txt file. Is this expected or should _se maps be defined in the gamemodes.txt file?

Why is the server trying to run _se maps which aren't in the "mg_bomb" mapgroup?

--
Brandon M.

Sent from my Desktop

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