Maybe we missed this in a previous thread but it's been brought to our
attention that _se maps aren't defined in the gamemodes.txt file. When
trying to run a Classic Competitive server with mapgroup "mg_bomb" the
start map is de_dust2, but when the server cycles to the next map it
looks for "de_train_se" which doesn't appear to be defined anywhere in
the gamemodes.txt file so the server throws this error: *GameTypes:
could not find matching map "de_train_se"*. The gamemodes_server.txt
file has no extra settings, just maxplayers so this server is working
off the default gamemodes.txt file. Is this expected or should _se maps
be defined in the gamemodes.txt file?
Why is the server trying to run _se maps which aren't in the "mg_bomb"
mapgroup?
--
Brandon M.
Sent from my Desktop
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