Just tried it, and it worked for me.

I set mp_solid_teammates "1" in my gamemodes_server.txt for the relevant
game mode, and tada - I could no longer pass through bots.

Quick reminder - as it stands you need to restart the server for changes in
your gamemodes_server.txt to be re-read and reflected in-game (just in case
this applied).

 

Whilst on the subject of testing the new CVARs from the recent patch, I also
tried setting mp_halftime "1" in casual mode, and this completely screwed up
the server.

After connecting, the server would immediately change map to the next in the
map-group, and repeat and repeat.

In the few seconds between the map switch (unable to move after connecting,
or in spectator) I noticed my client scoreboard said "Switching teams in .",
although this didn't happen.

Anyone else recreate this? To me, it looks like setting mp_halftime to on in
Casual using this new command is utterly screwed.

 

Regards,

Nick

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of ATF_RoG`
\^/
Sent: 18 August 2012 18:34
To: [email protected]
Subject: [Csgo_servers] Collision

 

Anybody had any luck getting player collision working in casual? If so how?
I added the cvar change to my gamemodes_server .txt and it isn't working.

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