Just tried it, and it worked for me. I set mp_solid_teammates "1" in my gamemodes_server.txt for the relevant game mode, and tada - I could no longer pass through bots.
Quick reminder - as it stands you need to restart the server for changes in your gamemodes_server.txt to be re-read and reflected in-game (just in case this applied). Whilst on the subject of testing the new CVARs from the recent patch, I also tried setting mp_halftime "1" in casual mode, and this completely screwed up the server. After connecting, the server would immediately change map to the next in the map-group, and repeat and repeat. In the few seconds between the map switch (unable to move after connecting, or in spectator) I noticed my client scoreboard said "Switching teams in .", although this didn't happen. Anyone else recreate this? To me, it looks like setting mp_halftime to on in Casual using this new command is utterly screwed. Regards, Nick From: [email protected] [mailto:[email protected]] On Behalf Of ATF_RoG` \^/ Sent: 18 August 2012 18:34 To: [email protected] Subject: [Csgo_servers] Collision Anybody had any luck getting player collision working in casual? If so how? I added the cvar change to my gamemodes_server .txt and it isn't working.
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