Just finished testing mp_solid_teammates.  It seems if you set it to 0 in
the gamemodes_server.txt (on classic competitive anyways), it does stay at
0, however, when you attempt to pass through a teammate, there is a slight
bump then pass through.  If I cycle it to 1 then back to 0 again in game
(using rcon or sm_cvar), the slight bump is no longer an issue and the pass
through works like it should.
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