Hi all
find BUG with convar sv_maxcmdrate
if put "sv_maxcmdrate" "0" to the gamemodes_server.txt
all clients will get spam at console
SendNetMsg: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)!
SendNetMsg: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)!
SendNetMsg: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)!
SendNetMsg: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)!
SendNetMsg: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)!
SendNetMsg: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)!
SendNetMsg: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)!
SendNetMsg: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)!
SendNetMsg: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)!
SendNetMsg: stream[netchan_t::reliabledata] buffer overflow (maxsize = 4000)!
during connecting
and after motd can't connect to the server > disconnect by time out
but if "sv_maxcmdrate" "128" or "sv_maxcmdrate" "1028" all OK -)
PS sorry for bad english
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