Yeah you can't exec it since it's not a config file (a sequence of commands). It's parsed some time after the initial server start and then never again, which is very irritating to say the least. It should be reloaded on mapchange, maybe ignoring changes to maxplayers if that's not possible.
On Mon, Aug 20, 2012 at 1:06 PM, Absurd Minds <[email protected]> wrote: > I have and it doesn't work. > > On Aug 20, 2012 7:01 AM, "Mark Clifford-Jones" <[email protected]> wrote: >> >> Have you tried doing an exec gamemodes_server.txt? >> >> Not tried it myself, just suggesting....... >> >> > Date: Sun, 19 Aug 2012 23:02:26 -0700 >> > From: [email protected] >> > To: [email protected] >> > Subject: [Csgo_servers] Reloading gamemodes_server.txt without server >> > restart >> > >> > In other source games if you make edits to server.cfg the changes are >> > parsed and set when the server changes maps. This doesn't appear to be >> > the case with gamemodes_server.txt in CS:GO. Is there anyway to >> > manually reload cvars from this file without rebooting the server? >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
