If you have sourced place this line in cfg/sourcemod/sourcemod.cfg sm_cvar mp_forcecamera # # being either 1 for enabled and 0 for disabled On Aug 20, 2012 12:50 PM, "Andreas Grimm" <[email protected]> wrote:
> When I write mp_forcecamera in console for example I get the following > result: > > mp_forcecamera > Unknown command "mp_forcecamera" > > Could you at least unlock all cvars which get set in the gamemodes file, > that we have access to them via console, too? > At the moment we wouldn't be able to use the cvars in our server.cfg > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Ido > Magal > Sent: Monday, August 20, 2012 7:43 PM > To: '[email protected]'; [email protected] > Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt > > Ngamache is incorrect. There's been no depreciation[sic] or deprecation of > server.cfg. It works the same as always. > > By this point the only thing that gamemodes_server.txt is absolutely > required for is setting up mapgroups. > > Everything else can be achieved on the command line or in server.cfg. > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Nick > Emson > Sent: Monday, August 20, 2012 10:28 AM > To: [email protected] > Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server > restart > > Is there no intention to change this? This will only fuel the anger against > the changes if the new system proves to be un-flexible. > > Particularly misleading is the direction you are taking when the original > wiki documentation amended by "ngamache" on 10th May said: > > "server.cfg > This file has been significantly depreciated with CS:GO. It is no > longer used as the primary way of configuring the convars of the server. > Certain convars, like mp_timelimit, are not even available through the > console, as they are now loaded using a different file (see gamemodes.txt > below)." > > So which is it? Use a cfg file as the primary cvar configuration or not? > There is no consistency to where this is going if gamemode files cannot be > reloaded. > > Whilst you typically would not expect to change cvars during server > operation on paper, the amount of times you do is actually quite > surprising. > If for example in the midst of playing with friends they propose a change, > I > do not expect to have to reload the server and have them all reconnect (and > lose any public people). Equally I do not expect to make duplicate bodge > edits to secondary cfg files. > > Regards, > Nick > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Ido > Magal > Sent: 20 August 2012 18:00 > To: [email protected] > Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server > restart > > Gamemodes.txt does not reload. > > If you need to switch between sets of cvars while the server is running > then > I recommend putting them in a cfg instead. > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Russell > Smith > Sent: Sunday, August 19, 2012 11:02 PM > To: [email protected] > Subject: [Csgo_servers] Reloading gamemodes_server.txt without server > restart > > In other source games if you make edits to server.cfg the changes are > parsed > and set when the server changes maps. This doesn't appear to be the case > with gamemodes_server.txt in CS:GO. Is there anyway to manually reload > cvars from this file without rebooting the server? > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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