But... the crispness....

Are you really telling me there is a huge subsection of GSPs who will
advertise a known pointless feature for the sole purpose of sapping money
out of hapless users???? What a world we live in...

On Thu, Aug 23, 2012 at 2:58 PM, Nick Emson <[email protected]> wrote:

> Hate to dispel your placebo effect, but I guess you missed the patch info
> back from 12th June:****
>
> ** **
>
> **Ø  **http://store.steampowered.com/news/8175/****
>
> ** **
>
> Talking about net_graph changes on the UI it was revealed:****
>
> *“ - The most important difference is that the game tick rate is now
> shown in the bottom left, which is where “sv:” (server fps) used to be.
> Server fps is not really a useful metric for players except when it is
> below the tick rate (indicating the server is overloaded). Server FPS
> above the tick rate is meaningless. “*
>
> * *
>
> My personal experience however, has shown setting fps_max to the same as
> the default tickrate (64), meant updates weren’t coming through at 64/s. I
> had to up fps_max a little above the tickrate to achieve a steady rate
> (cl_cmdrate 64 / cl_updaterate 64 for vanilla servers). So in compromise I
> have fps_max 128, and default tickrate of 64. Anything higher seems to make
> no difference, except waste massive CPU time, and the valve patch notes
> indicate as such.****
>
> ** **
>
> Regards,****
>
> Nick****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Travis Brown
> *Sent:* 23 August 2012 22:41
> *To:* [email protected]
>
> *Subject:* Re: [Csgo_servers] Tick Rate command line?****
>
> ** **
>
> Witchcraft.... you dont have to believe it. It makes a difference though.*
> ***
>
> On Aug 23, 2012 5:33 PM, "Russell Smith" <[email protected]>
> wrote:****
>
> But those extra frames aren't being used for anything.  So how does that
> help?
>
> On 23.08.2012 14:25, Travis Brown wrote:****
>
> The crispness of the registration. On 1000fps shots land where i put
> them.
> On Aug 23, 2012 5:07 PM, "Russell Smith" <[email protected]
> [68]> wrote:****
>
> Can you?  Whats the difference?  Unless your tic rate is 1000 as
> well somehow those extra frames per second arent doing anything but
> heating up your server room.
>
> On 23.08.2012 13:04, Travis Brown wrote:****
>
> I can tell a difference in default fps and 1000.
> On Aug 23, 2012 3:48 PM, "Calvin Judy"
> <[email protected] [36]
> [33]> wrote:****
>
> Bingo, its been a marketing scheme for years, and will continue
> to be.****
>
> ** **
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to