But... the crispness.... Are you really telling me there is a huge subsection of GSPs who will advertise a known pointless feature for the sole purpose of sapping money out of hapless users???? What a world we live in...
On Thu, Aug 23, 2012 at 2:58 PM, Nick Emson <[email protected]> wrote: > Hate to dispel your placebo effect, but I guess you missed the patch info > back from 12th June:**** > > ** ** > > **Ø **http://store.steampowered.com/news/8175/**** > > ** ** > > Talking about net_graph changes on the UI it was revealed:**** > > *“ - The most important difference is that the game tick rate is now > shown in the bottom left, which is where “sv:” (server fps) used to be. > Server fps is not really a useful metric for players except when it is > below the tick rate (indicating the server is overloaded). Server FPS > above the tick rate is meaningless. “* > > * * > > My personal experience however, has shown setting fps_max to the same as > the default tickrate (64), meant updates weren’t coming through at 64/s. I > had to up fps_max a little above the tickrate to achieve a steady rate > (cl_cmdrate 64 / cl_updaterate 64 for vanilla servers). So in compromise I > have fps_max 128, and default tickrate of 64. Anything higher seems to make > no difference, except waste massive CPU time, and the valve patch notes > indicate as such.**** > > ** ** > > Regards,**** > > Nick**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Travis Brown > *Sent:* 23 August 2012 22:41 > *To:* [email protected] > > *Subject:* Re: [Csgo_servers] Tick Rate command line?**** > > ** ** > > Witchcraft.... you dont have to believe it. It makes a difference though.* > *** > > On Aug 23, 2012 5:33 PM, "Russell Smith" <[email protected]> > wrote:**** > > But those extra frames aren't being used for anything. So how does that > help? > > On 23.08.2012 14:25, Travis Brown wrote:**** > > The crispness of the registration. On 1000fps shots land where i put > them. > On Aug 23, 2012 5:07 PM, "Russell Smith" <[email protected] > [68]> wrote:**** > > Can you? Whats the difference? Unless your tic rate is 1000 as > well somehow those extra frames per second arent doing anything but > heating up your server room. > > On 23.08.2012 13:04, Travis Brown wrote:**** > > I can tell a difference in default fps and 1000. > On Aug 23, 2012 3:48 PM, "Calvin Judy" > <[email protected] [36] > [33]> wrote:**** > > Bingo, its been a marketing scheme for years, and will continue > to be.**** > > ** ** > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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