Bingo, it's been a marketing scheme for years, and will continue to be.
----- Original Message -----
From: "Russell Smith" <[email protected]>
To: <[email protected]>
Sent: Thursday, August 23, 2012 3:41 PM
Subject: Re: [Csgo_servers] Tick Rate command line?
But then they can advertise 1000fps in the server name!
On 23.08.2012 12:38, Gordon wrote:
Isnt that just your computer doing extra work for literally no extra
performance over 128 though? I can understanding wanting to keep some
kind of buffer over 128 (because we as humans feel computer should
work a certain way), but letting it get up to 990 just seems like a
waste.
On Thu, Aug 23, 2012 at 12:26 PM, Marco Padovan <[email protected] [13]>
wrote:
tickrate commandline, the rest is fine into the cfg
as for pointless or not in case of doubt I leave fps_max to 1000
and see it doing constant 990fps rather then limiting it to just 128
:)
Il 23/08/2012 18:45, Collin Howard ha scritto:
Good question Mario, I was wondering what server performance cvars
we can set and if they go in command line or server.cfg
I am used to running 1.6 and we set them in server.cfg but I am
not sure what cvars work with csgo. tickrate? maxupdaterate etc
etc, can someone enlighten me?
FROM: AnAkIn <[email protected]> [6]
TO: [email protected] [7]
SENT: Thursday, August 23, 2012 12:37:05 PM
SUBJECT: Re: [Csgo_servers] Tick Rate command line?
And setting the FPS above 128 is obviously pointless.
2012/8/23 Marco Padovan <[email protected] [8]>
Currently tickrate can be as high as 128tick
server fps can be as high a 1000fps as in the gold old days :D
Il 23/08/2012 17:36, Philip Giuliani ha scritto:
Just set -tickrate 128 for example at the start command and in
the server.cfg fps_max 128 for example
2012/8/23 Mario Massa <[email protected] [3]>
Hi all ,
I am sure I missed any discussions regarding the tick rate .
Can this be done by command line ? I know at one point it
was done inside the server.cfg ( I think ) Can someone
please educate me on this .
Thank You.
-M
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Best regards,
AnAkIn
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