It's great that this is being looked into so we can get a more simple
system.

I'm wondering why you aren't making it even more simple and use server.cfg
for the execution of the game mode config and create another system for map
cycle.
This way, the usage of GameModes_Server.txt could be avoided completely.

Map cycle could be changed to game mode specific maps folders where the
cycle is created based on the maps existing in these folders.
This way server admins can simply upload a map to the correct maps folder
and when the next map is loaded, the newly uploaded map is added to the
cycle, without having to edit any files.
Example:
Maps located in "maps/competitive/" would create the standard map cycle for
competitive.

//Scotty.G

---------- Forwarded message ----------
From: "Valentin G." <[email protected]>
To: [email protected]
Cc:
Date: Sat, 25 Aug 2012 18:31:23 +0200
Subject: Re: [Csgo_servers] gamemodes.txt
This is a good idea that will make the format much more flexible. Any
move in that direction is appreciated, thanks Ido!

On Sat, Aug 25, 2012 at 5:53 AM, ics <[email protected]> wrote:
> This sounds like a great idea to make it execute config files so that
> transition between the old and new system will be smoother and more simple
> for everyone. Thanks.
>
> -ics
>
> 25.8.2012 3:49, Ido Magal kirjoitti:
>
>> In our continued effort to alleviate the frustration with gamemodes.txt,
>> we plan to replace the "convar" block in gamemodes.txt with an "exec"
block
>> which, instead of convar keyvalue pairs, will contain a list of config
files
>> to execute. This will allow us to continue to define gamemode convar sets
>> while allowing community admins to manage their own configs and
re-execute
>> them at will.
>>
>> Normally we prefer not to announce such features ahead of time because if
>> the feature is aborted or changed due to implementation issues that
arise in
>> development then it results in confusion. In this case it seems
appropriate
>> to share our plan to avoid your over-investment in the current setup;
some
>> of you struggling with gamemodes.txt and gamemodes_server.txt may wish to
>> wait for the change.
>>
>> We're working on it but unfortunately have no ETA.
>>
>> Have a good weekend.
>>
>>
>>
>> -----Original Message-----
>> From: Ido Magal
>> Sent: Monday, August 20, 2012 1:44 PM
>> To: '[email protected]'; [email protected]
>> Subject: RE: [Csgo_servers] FW: Reloading gamemodes_server.txt
>>
>> A main menu that expresses multiple game modes and a centralized
>> matchmaking system are the two major new features that required some new
>> infrastructure. Hence gamemodes.txt.
>>
>> We configure our servers with gamemodes.txt but appreciate that you guys
>> prefer to configure servers in the old manner, and so we're constantly
>> addressing issues that are being reported.
>>
>> We'll look into cleaning up the knowledge base once the codebase has
>> stabilized. At the pace that we're implementing changes the best advice
is
>> to pay attention to this list.
>>
>> In the meantime I've removed the misleading statement by NGamache, who,
>> btw, is not a Valve employee.
>>
>> Thank you for your patience.
>>
>>
>>
>> _______________________________________________
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>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
>
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