If you split the maps up in different folders does that mean I need to have a copy of de_dust in both competitive and casual?
On Sat, Aug 25, 2012 at 10:06 AM, S.Lund <[email protected]> wrote: > It's great that this is being looked into so we can get a more simple > system. > > I'm wondering why you aren't making it even more simple and use server.cfg > for the execution of the game mode config and create another system for map > cycle. > This way, the usage of GameModes_Server.txt could be avoided completely. > > Map cycle could be changed to game mode specific maps folders where the > cycle is created based on the maps existing in these folders. > This way server admins can simply upload a map to the correct maps folder > and when the next map is loaded, the newly uploaded map is added to the > cycle, without having to edit any files. > Example: > Maps located in "maps/competitive/" would create the standard map cycle > for competitive. > > //Scotty.G > > ---------- Forwarded message ---------- > From: "Valentin G." <[email protected]> > To: [email protected] > Cc: > Date: Sat, 25 Aug 2012 18:31:23 +0200 > Subject: Re: [Csgo_servers] gamemodes.txt > This is a good idea that will make the format much more flexible. Any > move in that direction is appreciated, thanks Ido! > > On Sat, Aug 25, 2012 at 5:53 AM, ics <[email protected]> wrote: > > This sounds like a great idea to make it execute config files so that > > transition between the old and new system will be smoother and more > simple > > for everyone. Thanks. > > > > -ics > > > > 25.8.2012 3:49, Ido Magal kirjoitti: > > > >> In our continued effort to alleviate the frustration with gamemodes.txt, > >> we plan to replace the "convar" block in gamemodes.txt with an "exec" > block > >> which, instead of convar keyvalue pairs, will contain a list of config > files > >> to execute. This will allow us to continue to define gamemode convar > sets > >> while allowing community admins to manage their own configs and > re-execute > >> them at will. > >> > >> Normally we prefer not to announce such features ahead of time because > if > >> the feature is aborted or changed due to implementation issues that > arise in > >> development then it results in confusion. In this case it seems > appropriate > >> to share our plan to avoid your over-investment in the current setup; > some > >> of you struggling with gamemodes.txt and gamemodes_server.txt may wish > to > >> wait for the change. > >> > >> We're working on it but unfortunately have no ETA. > >> > >> Have a good weekend. > >> > >> > >> > >> -----Original Message----- > >> From: Ido Magal > >> Sent: Monday, August 20, 2012 1:44 PM > >> To: '[email protected]'; [email protected] > >> Subject: RE: [Csgo_servers] FW: Reloading gamemodes_server.txt > >> > >> A main menu that expresses multiple game modes and a centralized > >> matchmaking system are the two major new features that required some new > >> infrastructure. Hence gamemodes.txt. > >> > >> We configure our servers with gamemodes.txt but appreciate that you guys > >> prefer to configure servers in the old manner, and so we're constantly > >> addressing issues that are being reported. > >> > >> We'll look into cleaning up the knowledge base once the codebase has > >> stabilized. At the pace that we're implementing changes the best advice > is > >> to pay attention to this list. > >> > >> In the meantime I've removed the misleading statement by NGamache, who, > >> btw, is not a Valve employee. > >> > >> Thank you for your patience. > >> > >> > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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