Here is my GameModes_Server.txt file if anybody wants to look at it. I
didn't edit gamemodes.txt. Mapcycle.txt accurately reflects my map
cycle.

On Fri, Aug 24, 2012 at 9:27 PM, Ssh <[email protected]> wrote:
> Well I can tell you that the error with the mg_bomb mapgroup occurs because
> it's not in the mapgroupsMP  for gungametrbomb.
> But I haven't got a clue why it isn't working with your own if you have
> entered everything correctly :/
>
>
> -----Original Message-----
> From: Absurd Minds <[email protected]>
> To: csgo_servers <[email protected]>
> Sent: Sat, Aug 25, 2012 3:15 am
> Subject: Re: [Csgo_servers] demolition on custom map group
>
> I really don't think there is a problem with my gamemodes_server file.
> It's the same as other, working servers. For example, it's a perfect
> conglomeration of my classic competitive on se maps and my stock
> demolition server. It just has a few words switched around as
> appropriate.
>
> On Fri, Aug 24, 2012 at 9:09 PM, Ssh <[email protected]> wrote:
>> I don't know if you want it, but I can offer you my program and you create
>> a
>> new GameModes_Server.txt, as I said, just if you want :)
>>
>> Link --> https://csgoelite.com/help
>>
>>
>> -----Original Message-----
>> From: Absurd Minds <[email protected]>
>> To: csgo_servers <[email protected]>
>> Sent: Sat, Aug 25, 2012 2:33 am
>> Subject: [Csgo_servers] demolition on custom map group
>>
>> I can't get demolition to work on a custom map group, even though I
>> played in such a server the other day. If I define my own map group in
>> GameModes_Server.txt (for example, "mg_mycustom" with all the _se maps
>> in it), it tells me invalid map group. If I use mg_bomb, it tells me
>> that map group is not available in demolition. What's the secret?
>>
>> _______________________________________________
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>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>>
>> _______________________________________________
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>
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// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"
{
        "gameTypes"
        {
                "gungame"
                {
                        "value"                         "1"
                        "nameID"                        "#SFUI_GameTypeGungame"

                        "gameModes"
                        {
                                "gungameprogressive"
                                {

                                        "maxplayers"            "21"            
                // Note that maxplayers doesn't go in the convar block.
                                                                                
                                // Another way to set maxplayers is to add 
-maxplayers_override XX to the cmd line.
                                        "value"                         "0"
                                        "nameID"                        
"#SFUI_GameModeGGProgressive"
                                        "descID"                        
"#SFUI_GameModeGGProgressiveDesc"
                                        "matchmakingvalue"      "competitive"
                                        "uid"                           "11"

                                        "ui"
                                        {
                                                "0"             { "label" 
"#SFUI_WinMatchColon"                 "value" "30 #SFUI_Minutes" }
                                                "1"             { "label" 
"#SFUI_SpectateColon"                 "value" "#SFUI_SpectateAnyone" }
                                                "2"             { "label" 
"#SFUI_BotsColon"                             "value" "#SFUI_BotDifficulty2" }
                                        }

                                        "convars"
                                        {
                                                 "bot_quota_mode"               
                         "fill"
                                                "bot_quota"                     
                        "10"
                                                "bot_defer_to_human_items"      
                "1"
                                                "bot_defer_to_human_goals"      
                "0"
                                                "bot_difficulty"                
                        "1"
                                                "bot_dont_shoot"                
                        "0"
                                                "bot_chatter"                   
                        "off"
                                                "cl_playerspraydisable"         
                "1"
                                                        // bot_quota is ommited 
here because the map's min/max players determine's it's value.
                                                "mp_friendlyfire"               
                        "1"
                                                "ff_damage_reduction_grenade"   
        "0.4"
                                                "ff_damage_reduction_bullets"   
        "0.1"
                                                "ff_damage_reduction_other"     
                "0.4"
                                                
"ff_damage_reduction_grenade_self"      "0"
                                                "mp_startmoney"                 
                        "0"
                                                "mp_maxmoney"                   
                        "0"
                                                "mp_afterroundmoney"            
                "0"
                                                "mp_playercashawards"           
                "0"
                                                "mp_teamcashawards"             
                        "0"
                                                "mp_timelimit"                  
                        "30"
                                                "mp_roundtime"                  
                        "30"
                                                "mp_freezetime"                 
                        "6"
                                                "mp_buytime"                    
                        "0"
                                                "mp_forcecamera"                
                        "0"                     // Set to 1 for team only sp$
                                                "mp_defuser_allocation"         
                "0"                     // 0=none, 1=random, 2=everyone
                                                "mp_death_drop_gun"             
                        "0"                     // 0=none, 1=best, 2=current$
                                                "mp_death_drop_grenade"         
                "0"                     // 0=none, 1=best, 2=current or best
                                                "mp_death_drop_defuser"         
                "0"
                                                "mp_match_can_clinch"           
                "0"                     // 0=No mercy rule, 1=team can clinc$

                                                "mp_gungameimmunitytime"        
                "4"
                                                "cl_enable_roundstart_autobuy"  
        "0"
                                                "spec_freeze_time"
                                                
"spec_freeze_panel_extended_time"       "1"
                                                "sv_ignoregrenaderadio"         
                "1"
                                                
"mp_ggprogressive_round_restart_delay" "15"
                                                
"mp_ggprogressive_win_panel_pct" "0.33333"

                                                "mp_weapons_allow_zeus"         
                "0"
                                                "mp_solid_teammates"            
                "0"
                                                "mp_free_armor"                 
                                "1"

                                                "mp_molotovusedelay"            
                "0"
                                                "sv_alltalk"                    
                        "1"
                                                "sv_deadtalk"                   
                        "1"
                                                
"bot_autodifficulty_threshold_low"      "-2.0"  // Value between -20.0 and 20.0 
(Amount below avg human cont$
                                                
"bot_autodifficulty_threshold_high"     "0.0"   // Value between -20.0 and 20.0 
(Amount above avg human cont$

                                                "sv_allow_votes"                
                                "1"             // Voting allowed in this mo$
                                                
"sv_arms_race_vote_to_restart_disallowed_after" "26"

                                                // required defaults
                                                "mp_maxrounds"                  
                        "0"
                                                "mp_halftime"                   
                        "0"
                                                "mp_force_pick_time"            
                "15"
                                        }

                                        "mapgroupsMP"                           
                // List of mapgroups valid for this game mode ( competitive )
                                        {
                                                "mg_se"         ""
                                        }
                                }


                        }       
                }
        }

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
2//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// 
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


        "mapgroups"
        {
                "mg_se"                                                         
        // mapgroup definition
                {
                        "name"                  "mg_se"
                        "maps"
                        {
                                "cs_italy_se"           ""
                                "de_dust_se"            ""
                                "de_train_se"           ""
                                "de_inferno_se"         ""
                                "cs_office_se"          ""
                                "de_aztec_se"           ""
                                "de_nuke_se"            ""
                        }
                }
        }
}
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