Here is my GameModes_Server.txt file if anybody wants to look at it. I
didn't edit gamemodes.txt. Mapcycle.txt accurately reflects my map
cycle.
On Fri, Aug 24, 2012 at 9:27 PM, Ssh <[email protected]> wrote:
> Well I can tell you that the error with the mg_bomb mapgroup occurs because
> it's not in the mapgroupsMP for gungametrbomb.
> But I haven't got a clue why it isn't working with your own if you have
> entered everything correctly :/
>
>
> -----Original Message-----
> From: Absurd Minds <[email protected]>
> To: csgo_servers <[email protected]>
> Sent: Sat, Aug 25, 2012 3:15 am
> Subject: Re: [Csgo_servers] demolition on custom map group
>
> I really don't think there is a problem with my gamemodes_server file.
> It's the same as other, working servers. For example, it's a perfect
> conglomeration of my classic competitive on se maps and my stock
> demolition server. It just has a few words switched around as
> appropriate.
>
> On Fri, Aug 24, 2012 at 9:09 PM, Ssh <[email protected]> wrote:
>> I don't know if you want it, but I can offer you my program and you create
>> a
>> new GameModes_Server.txt, as I said, just if you want :)
>>
>> Link --> https://csgoelite.com/help
>>
>>
>> -----Original Message-----
>> From: Absurd Minds <[email protected]>
>> To: csgo_servers <[email protected]>
>> Sent: Sat, Aug 25, 2012 2:33 am
>> Subject: [Csgo_servers] demolition on custom map group
>>
>> I can't get demolition to work on a custom map group, even though I
>> played in such a server the other day. If I define my own map group in
>> GameModes_Server.txt (for example, "mg_mycustom" with all the _se maps
>> in it), it tells me invalid map group. If I use mg_bomb, it tells me
>> that map group is not available in demolition. What's the secret?
>>
>> _______________________________________________
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>>
>>
>> _______________________________________________
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// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"gungame"
{
"value" "1"
"nameID" "#SFUI_GameTypeGungame"
"gameModes"
{
"gungameprogressive"
{
"maxplayers" "21"
// Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add
-maxplayers_override XX to the cmd line.
"value" "0"
"nameID"
"#SFUI_GameModeGGProgressive"
"descID"
"#SFUI_GameModeGGProgressiveDesc"
"matchmakingvalue" "competitive"
"uid" "11"
"ui"
{
"0" { "label"
"#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"1" { "label"
"#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
"2" { "label"
"#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
}
"convars"
{
"bot_quota_mode"
"fill"
"bot_quota"
"10"
"bot_defer_to_human_items"
"1"
"bot_defer_to_human_goals"
"0"
"bot_difficulty"
"1"
"bot_dont_shoot"
"0"
"bot_chatter"
"off"
"cl_playerspraydisable"
"1"
// bot_quota is ommited
here because the map's min/max players determine's it's value.
"mp_friendlyfire"
"1"
"ff_damage_reduction_grenade"
"0.4"
"ff_damage_reduction_bullets"
"0.1"
"ff_damage_reduction_other"
"0.4"
"ff_damage_reduction_grenade_self" "0"
"mp_startmoney"
"0"
"mp_maxmoney"
"0"
"mp_afterroundmoney"
"0"
"mp_playercashawards"
"0"
"mp_teamcashawards"
"0"
"mp_timelimit"
"30"
"mp_roundtime"
"30"
"mp_freezetime"
"6"
"mp_buytime"
"0"
"mp_forcecamera"
"0" // Set to 1 for team only sp$
"mp_defuser_allocation"
"0" // 0=none, 1=random, 2=everyone
"mp_death_drop_gun"
"0" // 0=none, 1=best, 2=current$
"mp_death_drop_grenade"
"0" // 0=none, 1=best, 2=current or best
"mp_death_drop_defuser"
"0"
"mp_match_can_clinch"
"0" // 0=No mercy rule, 1=team can clinc$
"mp_gungameimmunitytime"
"4"
"cl_enable_roundstart_autobuy"
"0"
"spec_freeze_time"
"spec_freeze_panel_extended_time" "1"
"sv_ignoregrenaderadio"
"1"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
"mp_weapons_allow_zeus"
"0"
"mp_solid_teammates"
"0"
"mp_free_armor"
"1"
"mp_molotovusedelay"
"0"
"sv_alltalk"
"1"
"sv_deadtalk"
"1"
"bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0 and 20.0
(Amount below avg human cont$
"bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0
(Amount above avg human cont$
"sv_allow_votes"
"1" // Voting allowed in this mo$
"sv_arms_race_vote_to_restart_disallowed_after" "26"
// required defaults
"mp_maxrounds"
"0"
"mp_halftime"
"0"
"mp_force_pick_time"
"15"
}
"mapgroupsMP"
// List of mapgroups valid for this game mode ( competitive )
{
"mg_se" ""
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
2//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
//
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
"mapgroups"
{
"mg_se"
// mapgroup definition
{
"name" "mg_se"
"maps"
{
"cs_italy_se" ""
"de_dust_se" ""
"de_train_se" ""
"de_inferno_se" ""
"cs_office_se" ""
"de_aztec_se" ""
"de_nuke_se" ""
}
}
}
}
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