Try the file that I attached. It works on my test server. On Sat, Aug 25, 2012 at 1:55 PM, Absurd Minds <[email protected]>wrote:
> Here is my GameModes_Server.txt file if anybody wants to look at it. I > didn't edit gamemodes.txt. Mapcycle.txt accurately reflects my map > cycle. > > On Fri, Aug 24, 2012 at 9:27 PM, Ssh <[email protected]> wrote: > > Well I can tell you that the error with the mg_bomb mapgroup occurs > because > > it's not in the mapgroupsMP for gungametrbomb. > > But I haven't got a clue why it isn't working with your own if you have > > entered everything correctly :/ > > > > > > -----Original Message----- > > From: Absurd Minds <[email protected]> > > To: csgo_servers <[email protected]> > > Sent: Sat, Aug 25, 2012 3:15 am > > Subject: Re: [Csgo_servers] demolition on custom map group > > > > I really don't think there is a problem with my gamemodes_server file. > > It's the same as other, working servers. For example, it's a perfect > > conglomeration of my classic competitive on se maps and my stock > > demolition server. It just has a few words switched around as > > appropriate. > > > > On Fri, Aug 24, 2012 at 9:09 PM, Ssh <[email protected]> wrote: > >> I don't know if you want it, but I can offer you my program and you > create > >> a > >> new GameModes_Server.txt, as I said, just if you want :) > >> > >> Link --> https://csgoelite.com/help > >> > >> > >> -----Original Message----- > >> From: Absurd Minds <[email protected]> > >> To: csgo_servers <[email protected]> > >> Sent: Sat, Aug 25, 2012 2:33 am > >> Subject: [Csgo_servers] demolition on custom map group > >> > >> I can't get demolition to work on a custom map group, even though I > >> played in such a server the other day. If I define my own map group in > >> GameModes_Server.txt (for example, "mg_mycustom" with all the _se maps > >> in it), it tells me invalid map group. If I use mg_bomb, it tells me > >> that map group is not available in demolition. What's the secret? > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > >> > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
"GameModes.txt"
{
"gameTypes"
{
"gungame"
{
"value" "1"
"nameID" "#SFUI_GameTypeGungame"
// This is the list of game modes supported by this
game type.
"gameModes"
{
"gungameprogressive"
{
"value" "0"
"nameID"
"#SFUI_GameModeGGProgressive"
"descID"
"#SFUI_GameModeGGProgressiveDesc"
"matchmakingvalue" "competitive"
"uid" "11"
"maxplayers" "21"
// These are the descriptive ui
elements to display in the information box on.
// These key/values should be pairs of
strings. The "key" will appear in the left
// column, the "value" will appear in
the right column.
"ui"
{
"0" { "label"
"#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
"1" { "label"
"#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
"2" { "label"
"#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
}
// These are the convars that get setup
when a game mode of this type is created.
"convars"
{
"bot_quota_mode"
"fill"
"bot_quota"
"10"
"bot_defer_to_human_items"
"1"
"bot_defer_to_human_goals"
"0"
"bot_difficulty"
"1"
"bot_dont_shoot"
"0"
"bot_chatter"
"off"
"cl_playerspraydisable"
"1"
// bot_quota is ommited
here because the map's min/max players determine's it's value.
"mp_friendlyfire"
"1"
"ff_damage_reduction_grenade"
"0.4"
"ff_damage_reduction_bullets"
"0.1"
"ff_damage_reduction_other"
"0.4"
"ff_damage_reduction_grenade_self" "0"
"mp_startmoney"
"0"
"mp_maxmoney"
"0"
"mp_afterroundmoney"
"0"
"mp_playercashawards"
"0"
"mp_teamcashawards"
"0"
"mp_timelimit"
"30"
"mp_roundtime"
"30"
"mp_freezetime"
"6"
"mp_buytime"
"0"
"mp_forcecamera"
"0" // Set to 1 for team only
spectating.
"mp_defuser_allocation"
"0" // 0=none, 1=random, 2=everyone
"mp_death_drop_gun"
"0" // 0=none, 1=best, 2=current or
best
"mp_death_drop_grenade"
"0" // 0=none, 1=best, 2=current or best
"mp_death_drop_defuser"
"0"
"mp_match_can_clinch"
"0" // 0=No mercy rule, 1=team can clinch
match win early if they win > 1/2 total rounds
"mp_gungameimmunitytime"
"4"
"cl_enable_roundstart_autobuy"
"0"
"spec_freeze_time"
"2"
"spec_freeze_panel_extended_time" "1"
"sv_ignoregrenaderadio"
"1"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
"mp_weapons_allow_zeus"
"0"
"mp_solid_teammates"
"0"
"mp_free_armor"
"1"
"mp_molotovusedelay"
"0"
"sv_alltalk"
"1"
"sv_deadtalk"
"1"
"bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0 and 20.0
(Amount below avg human contribution score, below which a bot should raise its
difficulty)
"bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0
(Amount above avg human contribution score, above which a bot should lower its
difficulty)
"sv_allow_votes"
"1" // Voting allowed in this mode
"sv_arms_race_vote_to_restart_disallowed_after" "26"
// cash award convars (not used
in this mode)
"cash_team_terrorist_win_bomb"
"0"
"cash_team_elimination_hostage_map" "0"
"cash_team_elimination_bomb_map" "0"
"cash_team_win_by_time_running_out" "0"
"cash_team_win_by_defusing_bomb" "0"
"cash_team_win_by_hostage_rescue" "0"
"cash_team_loser_bonus"
"0"
"cash_team_loser_bonus_consecutive_rounds" "0"
"cash_team_rescued_hostage"
"0"
"cash_team_hostage_alive"
"0"
"cash_team_planted_bomb_but_defused" "0"
"cash_team_hostage_interaction"
"0"
"cash_player_killed_teammate"
"0"
"cash_player_killed_enemy_default" "0"
"cash_player_killed_enemy_factor" "0"
"cash_player_bomb_planted"
"0"
"cash_player_bomb_defused"
"0"
"cash_player_rescued_hostage"
"0"
"cash_player_interact_with_hostage" "0"
"cash_player_damage_hostage"
"0"
"cash_player_killed_hostage"
"0"
// gungame tr defaults (not
used in this mode)
"mp_ggtr_bomb_respawn_delay"
"0"
"mp_ggtr_bomb_detonation_bonus"
"1"
"mp_ggtr_bomb_defuse_bonus"
"1"
"mp_ggtr_bomb_pts_for_upgrade"
"2"
"mp_ggtr_bomb_pts_for_he"
"3"
"mp_ggtr_bomb_pts_for_flash"
"4"
"mp_ggtr_bomb_pts_for_molotov"
"5"
"mp_ggtr_halftime_delay"
"0.0"
"mp_ggtr_rounds_per_half"
"5"
"mp_ggtr_end_round_kill_bonus"
"1"
"mp_ggtr_last_weapon_kill_ends_half" "0"
// required defaults
"mp_maxrounds"
"0"
"mp_halftime"
"0"
"mp_force_pick_time"
"15"
}
// Map groups for online modes
"mapgroupsMP"
{
"mg_se" ""
}
"no_reset_vote_threshold_ct"
"knife"
"no_reset_vote_threshold_t"
"knife"
"weaponprogression_ct"
{
"mp9" {
"kills" "1" }
"mac10" {
"kills" "1" }
"mp7" {
"kills" "1" }
"bizon" {
"kills" "1" }
"ump45" {
"kills" "1" }
"p90" {
"kills" "1" }
"nova" {
"kills" "1" }
"mag7" {
"kills" "1" }
"xm1014" {
"kills" "1" }
"sawedoff" {
"kills" "1" }
"galilar" {
"kills" "1" }
"famas" {
"kills" "1" }
"ak47" {
"kills" "1" }
"m4a1" {
"kills" "1" }
"sg556" {
"kills" "1" }
"aug" {
"kills" "1" }
"awp" {
"kills" "1" }
"m249" {
"kills" "1" }
"negev" {
"kills" "1" }
"glock" {
"kills" "1" }
"hkp2000" {
"kills" "1" }
"tec9" {
"kills" "1" }
"p250" {
"kills" "1" }
"deagle" {
"kills" "1" }
"fiveseven" {
"kills" "1" }
"elite" {
"kills" "1" }
"knifegg"
{ "kills" "1" }
}
"weaponprogression_t"
{
"mp9" {
"kills" "1" }
"mac10" {
"kills" "1" }
"mp7" {
"kills" "1" }
"bizon" {
"kills" "1" }
"ump45" {
"kills" "1" }
"p90" {
"kills" "1" }
"nova" {
"kills" "1" }
"mag7" {
"kills" "1" }
"xm1014" {
"kills" "1" }
"sawedoff" {
"kills" "1" }
"galilar" {
"kills" "1" }
"famas" {
"kills" "1" }
"ak47" {
"kills" "1" }
"m4a1" {
"kills" "1" }
"sg556" {
"kills" "1" }
"aug" {
"kills" "1" }
"awp" {
"kills" "1" }
"m249" {
"kills" "1" }
"negev" {
"kills" "1" }
"glock" {
"kills" "1" }
"hkp2000" {
"kills" "1" }
"tec9" {
"kills" "1" }
"p250" {
"kills" "1" }
"deagle" {
"kills" "1" }
"fiveseven" {
"kills" "1" }
"elite" {
"kills" "1" }
"knifegg"
{ "kills" "1" }
}
}
}
}
}
"mapgroups"
{
//
// Map cycle groups
//
"mg_se"
{
"name" "mg_se"
"maps"
{
"cs_italy_se" ""
"de_dust_se" ""
"de_train_se" ""
"de_inferno_se" ""
"cs_office_se" ""
"de_aztec_se" ""
"de_nuke_se" ""
}
}
}
}
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