Try the file that I attached. It works on my test server.

On Sat, Aug 25, 2012 at 1:55 PM, Absurd Minds <[email protected]>wrote:

> Here is my GameModes_Server.txt file if anybody wants to look at it. I
> didn't edit gamemodes.txt. Mapcycle.txt accurately reflects my map
> cycle.
>
> On Fri, Aug 24, 2012 at 9:27 PM, Ssh <[email protected]> wrote:
> > Well I can tell you that the error with the mg_bomb mapgroup occurs
> because
> > it's not in the mapgroupsMP  for gungametrbomb.
> > But I haven't got a clue why it isn't working with your own if you have
> > entered everything correctly :/
> >
> >
> > -----Original Message-----
> > From: Absurd Minds <[email protected]>
> > To: csgo_servers <[email protected]>
> > Sent: Sat, Aug 25, 2012 3:15 am
> > Subject: Re: [Csgo_servers] demolition on custom map group
> >
> > I really don't think there is a problem with my gamemodes_server file.
> > It's the same as other, working servers. For example, it's a perfect
> > conglomeration of my classic competitive on se maps and my stock
> > demolition server. It just has a few words switched around as
> > appropriate.
> >
> > On Fri, Aug 24, 2012 at 9:09 PM, Ssh <[email protected]> wrote:
> >> I don't know if you want it, but I can offer you my program and you
> create
> >> a
> >> new GameModes_Server.txt, as I said, just if you want :)
> >>
> >> Link --> https://csgoelite.com/help
> >>
> >>
> >> -----Original Message-----
> >> From: Absurd Minds <[email protected]>
> >> To: csgo_servers <[email protected]>
> >> Sent: Sat, Aug 25, 2012 2:33 am
> >> Subject: [Csgo_servers] demolition on custom map group
> >>
> >> I can't get demolition to work on a custom map group, even though I
> >> played in such a server the other day. If I define my own map group in
> >> GameModes_Server.txt (for example, "mg_mycustom" with all the _se maps
> >> in it), it tells me invalid map group. If I use mg_bomb, it tells me
> >> that map group is not available in demolition. What's the secret?
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >>
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> > _______________________________________________
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> >
> >
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>
> _______________________________________________
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>
"GameModes.txt"
{
        "gameTypes"
        {
                "gungame"
                {
                        "value"                         "1"
                        "nameID"                        "#SFUI_GameTypeGungame"

                        // This is the list of game modes supported by this 
game type.
                        "gameModes"
                        {
                                "gungameprogressive"
                                {
                                        "value"                         "0"
                                        "nameID"                        
"#SFUI_GameModeGGProgressive"
                                        "descID"                        
"#SFUI_GameModeGGProgressiveDesc"
                                        "matchmakingvalue"      "competitive"
                                        "uid"                           "11"
                                        "maxplayers"                    "21"

                                        // These are the descriptive ui 
elements to display in the information box on.
                                        // These key/values should be pairs of 
strings.  The "key" will appear in the left
                                        // column, the "value" will appear in 
the right column.
                                        "ui"
                                        {
                                                "0"             { "label" 
"#SFUI_WinMatchColon"                 "value" "30 #SFUI_Minutes" }
                                                "1"             { "label" 
"#SFUI_SpectateColon"                 "value" "#SFUI_SpectateAnyone" }
                                                "2"             { "label" 
"#SFUI_BotsColon"                             "value" "#SFUI_BotDifficulty2" }
                                        }

                                        // These are the convars that get setup 
when a game mode of this type is created.                       
                                        "convars"
                                        {
                                                "bot_quota_mode"                
                        "fill"
                                                "bot_quota"                     
                                "10"
                                                "bot_defer_to_human_items"      
                "1"
                                                "bot_defer_to_human_goals"      
                "0"
                                                "bot_difficulty"                
                        "1"
                                                "bot_dont_shoot"                
                        "0"
                                                "bot_chatter"                   
                        "off"
                                                "cl_playerspraydisable"         
                "1"
                                                        // bot_quota is ommited 
here because the map's min/max players determine's it's value.
                                                "mp_friendlyfire"               
                        "1"
                                                "ff_damage_reduction_grenade"   
        "0.4"
                                                "ff_damage_reduction_bullets"   
        "0.1"
                                                "ff_damage_reduction_other"     
                "0.4"
                                                
"ff_damage_reduction_grenade_self"      "0"
                                                "mp_startmoney"                 
                        "0"
                                                "mp_maxmoney"                   
                        "0"
                                                "mp_afterroundmoney"            
                "0"
                                                "mp_playercashawards"           
                "0"
                                                "mp_teamcashawards"             
                        "0"
                                                "mp_timelimit"                  
                        "30"
                                                "mp_roundtime"                  
                        "30"
                                                "mp_freezetime"                 
                        "6"
                                                "mp_buytime"                    
                        "0"
                                                "mp_forcecamera"                
                        "0"                     // Set to 1 for team only 
spectating.
                                                "mp_defuser_allocation"         
                "0"                     // 0=none, 1=random, 2=everyone
                                                "mp_death_drop_gun"             
                        "0"                     // 0=none, 1=best, 2=current or 
best
                                                "mp_death_drop_grenade"         
                "0"                     // 0=none, 1=best, 2=current or best
                                                "mp_death_drop_defuser"         
                "0"     
                                                "mp_match_can_clinch"           
                "0"                     // 0=No mercy rule, 1=team can clinch 
match win early if they win > 1/2 total rounds

                                                "mp_gungameimmunitytime"        
                "4"
                                                "cl_enable_roundstart_autobuy"  
        "0"
                                                "spec_freeze_time"              
                        "2"
                                                
"spec_freeze_panel_extended_time"       "1"
                                                "sv_ignoregrenaderadio"         
                "1"
                                                
"mp_ggprogressive_round_restart_delay" "15"
                                                
"mp_ggprogressive_win_panel_pct" "0.33333"

                                                "mp_weapons_allow_zeus"         
                "0"
                                                "mp_solid_teammates"            
                "0"
                                                "mp_free_armor"                 
                        "1"                     

                                                "mp_molotovusedelay"            
                "0"
                                                "sv_alltalk"                    
                        "1"
                                                "sv_deadtalk"                   
                        "1"
                                                
"bot_autodifficulty_threshold_low"      "-2.0"  // Value between -20.0 and 20.0 
(Amount below avg human contribution score, below which a bot should raise its 
difficulty)
                                                
"bot_autodifficulty_threshold_high"     "0.0"   // Value between -20.0 and 20.0 
(Amount above avg human contribution score, above which a bot should lower its 
difficulty)

                                                "sv_allow_votes"                
                                "1"             // Voting allowed in this mode
                                                
"sv_arms_race_vote_to_restart_disallowed_after" "26"

                                                // cash award convars (not used 
in this mode)
                                                "cash_team_terrorist_win_bomb"  
                        "0"
                                                
"cash_team_elimination_hostage_map"                     "0"
                                                
"cash_team_elimination_bomb_map"                        "0"
                                                
"cash_team_win_by_time_running_out"                     "0"
                                                
"cash_team_win_by_defusing_bomb"                        "0"
                                                
"cash_team_win_by_hostage_rescue"                       "0"
                                                "cash_team_loser_bonus"         
                                "0"
                                                
"cash_team_loser_bonus_consecutive_rounds"      "0"
                                                "cash_team_rescued_hostage"     
                                "0"
                                                "cash_team_hostage_alive"       
                                "0"
                                                
"cash_team_planted_bomb_but_defused"            "0"
                                                "cash_team_hostage_interaction" 
                        "0"
                                                "cash_player_killed_teammate"   
                        "0"
                                                
"cash_player_killed_enemy_default"                      "0"
                                                
"cash_player_killed_enemy_factor"                       "0"
                                                "cash_player_bomb_planted"      
                                "0"
                                                "cash_player_bomb_defused"      
                                "0"
                                                "cash_player_rescued_hostage"   
                        "0"
                                                
"cash_player_interact_with_hostage"                     "0"
                                                "cash_player_damage_hostage"    
                        "0"
                                                "cash_player_killed_hostage"    
                        "0"

                                                // gungame tr defaults (not 
used in this mode)
                                                "mp_ggtr_bomb_respawn_delay"    
                "0"
                                                "mp_ggtr_bomb_detonation_bonus" 
                "1"
                                                "mp_ggtr_bomb_defuse_bonus"     
                        "1"
                                                "mp_ggtr_bomb_pts_for_upgrade"  
                "2"
                                                "mp_ggtr_bomb_pts_for_he"       
                        "3"
                                                "mp_ggtr_bomb_pts_for_flash"    
                "4"
                                                "mp_ggtr_bomb_pts_for_molotov"  
                "5"
                                                "mp_ggtr_halftime_delay"        
                        "0.0"
                                                "mp_ggtr_rounds_per_half"       
                        "5"
                                                "mp_ggtr_end_round_kill_bonus"  
                "1"
                                                
"mp_ggtr_last_weapon_kill_ends_half"    "0"

                                                // required defaults
                                                "mp_maxrounds"                  
                        "0"
                                                "mp_halftime"                   
                        "0"
                                                "mp_force_pick_time"            
                "15"
                                        }

                                        // Map groups for online modes
                                        "mapgroupsMP"
                                        {
                                                "mg_se" ""
                                        }

                                        "no_reset_vote_threshold_ct"            
"knife"
                                        "no_reset_vote_threshold_t"             
"knife"

                                        "weaponprogression_ct"
                                        {
                                                "mp9"                   { 
"kills"       "1" }
                                                "mac10"                 { 
"kills"       "1" }
                                                "mp7"                   { 
"kills"       "1" }
                                                "bizon"                 { 
"kills"       "1" }
                                                "ump45"                 { 
"kills"       "1" }
                                                "p90"                   { 
"kills"       "1" }
                                                "nova"                  { 
"kills"       "1" }
                                                "mag7"                  { 
"kills"       "1" }
                                                "xm1014"                { 
"kills"       "1" }
                                                "sawedoff"              { 
"kills"       "1" }
                                                "galilar"               { 
"kills"       "1" }
                                                "famas"                 { 
"kills"       "1" }
                                                "ak47"                  { 
"kills"       "1" }
                                                "m4a1"                  { 
"kills"       "1" }
                                                "sg556"                 { 
"kills"       "1" }
                                                "aug"                   { 
"kills"       "1" }
                                                "awp"                   { 
"kills"       "1" }
                                                "m249"                  { 
"kills"       "1" }
                                                "negev"                 { 
"kills"       "1" }
                                                "glock"                 { 
"kills"       "1" }
                                                "hkp2000"               { 
"kills"       "1" }
                                                "tec9"                  { 
"kills"       "1" }
                                                "p250"                  { 
"kills"       "1" }
                                                "deagle"                { 
"kills"       "1" }
                                                "fiveseven"             { 
"kills"       "1" }
                                                "elite"                 { 
"kills"       "1" }
                                                "knifegg"                       
{ "kills"       "1" }
                                        }
                                        
                                        "weaponprogression_t"
                                        {
                                                "mp9"                   { 
"kills"       "1" }
                                                "mac10"                 { 
"kills"       "1" }
                                                "mp7"                   { 
"kills"       "1" }
                                                "bizon"                 { 
"kills"       "1" }
                                                "ump45"                 { 
"kills"       "1" }
                                                "p90"                   { 
"kills"       "1" }
                                                "nova"                  { 
"kills"       "1" }
                                                "mag7"                  { 
"kills"       "1" }
                                                "xm1014"                { 
"kills"       "1" }
                                                "sawedoff"              { 
"kills"       "1" }
                                                "galilar"               { 
"kills"       "1" }
                                                "famas"                 { 
"kills"       "1" }
                                                "ak47"                  { 
"kills"       "1" }
                                                "m4a1"                  { 
"kills"       "1" }
                                                "sg556"                 { 
"kills"       "1" }
                                                "aug"                   { 
"kills"       "1" }
                                                "awp"                   { 
"kills"       "1" }
                                                "m249"                  { 
"kills"       "1" }
                                                "negev"                 { 
"kills"       "1" }
                                                "glock"                 { 
"kills"       "1" }
                                                "hkp2000"               { 
"kills"       "1" }
                                                "tec9"                  { 
"kills"       "1" }
                                                "p250"                  { 
"kills"       "1" }
                                                "deagle"                { 
"kills"       "1" }
                                                "fiveseven"             { 
"kills"       "1" }
                                                "elite"                 { 
"kills"       "1" }
                                                "knifegg"                       
{ "kills"       "1" }
                                        }
                                }
                        }
                }
        }

        "mapgroups"
        {
                // 
                // Map cycle groups
                //

                "mg_se"
                {
                        "name"                  "mg_se"
                        "maps"
                        {
                                "cs_italy_se"           ""
                                "de_dust_se"            ""
                                "de_train_se"           ""
                                "de_inferno_se"         ""
                                "cs_office_se"          ""
                                "de_aztec_se"           ""
                                "de_nuke_se"            ""
                        }
                }
        }
}
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