Too bad, that means you have to make a script for every single instance. If
you change the password of that user then you need to adjust all those
files too..

2012/8/31 feugatos <[email protected]>

> On Παρασκευή, 31 Αύγουστος 2012 2:12:17 μμ, Erik-jan Riemers wrote:
>
>> does +runscript "./update.sh server1" work?
>>
>> Since i just have a update.sh script which can have a <server> behind
>> it to update that one.
>>
>> 2012/8/31 feugatos <[email protected]
>> <mailto:feugatos@ceidwarfare.**net <[email protected]>>>
>>
>>
>>     On Παρασκευή, 31 Αύγουστος 2012 1:43:21 μμ, Absurd Minds wrote:
>>     > Is this command line addition functioning the same as in
>>     hlds_run and
>>     > srcds_run? I add -autoupdate to my command line and the server
>>     should
>>     > auto update if I restart it? If so, it didn't perform the optional
>>     > update. Or this fixing issues with that other feature where you
>>     had to
>>     > write a script to automatically update your server?
>>     >
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>>
>>     In order for the autoupdate to work you need to specify these as well:
>>
>>     -autoupdate (The autoupdate switch obviously)
>>
>>     -steam_dir (The path to the directory where steamcmd is installed)
>>
>>     -steamcmd_script (The path to a script that if passed with
>>     +runscript to steamcmd, it will update your server)
>>
>>
>>     An update script could be something like:
>>
>>     login username password
>>     force_install_dir /path/to/csgo/dir
>>     app_update 740
>>     quit
>>
>>
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>>
>>
>>
>>
>>
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>>
>
> No it has to be a simple txt file that contains steamcmd commands. Check
> this out for more:
> https://developer.**valvesoftware.com/wiki/**SteamCMD#Automating_SteamCMD<https://developer.valvesoftware.com/wiki/SteamCMD#Automating_SteamCMD>
>
>
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