3) In your config file for the game mode, make sure to have: sv_uploadurl "YOURWEBHOSTINGURLHERE" eg: sv_uploadurl " http://mymaps.com/csgo/maps/" (Note the hierarchy is the same as the game's) *- NOTICE: Only link to the csgo folder, not to maps.* sv_allowdownload 1 *- NOTICE: This is NOT a valid command. Set via. client as "cl_allowdownload 1"* sv_allowupload 1 *- NOTICE: This is NOT a valid command. Set via client as "cl_allowupload 1"*
5) Upload your map as a .bz2 to your fastdl website (IE http://mymaps.com/csgo/maps/) *- NOTICE: You can upload .bsp and .nav files. * //Scotty.G ---------- Forwarded message ---------- From: "Devin O'Malley" <[email protected]> To: Collin Howard <[email protected]>, [email protected] Cc: Date: Sun, 2 Sep 2012 21:36:16 -0300 Subject: Re: [Csgo_servers] Adding a custom map I have not editted the maxplayers in the cfg files, so I am assuming gamemodes_server. On Sun, Sep 2, 2012 at 9:35 PM, Collin Howard <[email protected]> wrote: > Very helpful, thanks for that. I wanted to know something as well. The > gamemodes_server file has the maxplayers cvar too, but its also in the cfg > files in the cfg folder for each game mode, which one takes precedence? > > > ------------------------------ > *From:* Devin O'Malley <[email protected]> > *To:* [email protected] > *Sent:* Sunday, September 2, 2012 8:15:35 PM > *Subject:* Re: [Csgo_servers] Adding a custom map > > Hey, > > So, in order to do this in CSGO, you have to create a mapgroup. To do this > you need to edit gamemodes_server.txt (If you've never edited this file, it > will be written as gamemodes_server.txt.example). This is located in the > root /csgo/ directory. Inside of this file is a similar structure to > gamemodes.txt. So, here are the steps for this file: > > 1) In the hierarchy of the top half of the file, you can see at the bottom > a section on mapgroups. It should look like this: > > > "mapgroups" > { > "mg_armsrace" // mapgroup > definition > { > "name" "mg_armsrace" > "maps" > { > "ar_shoots" "" > "ar_baggage" "" > "ar_library_b1" "" > "ar_eeco_classic" "" > "ar_pocu_aztec" "" > } > } > } > } > > Note what you've named it. I made this for my armsrace server. The custom > maps are just listed, as shown. You have to remember what you've called it, > if you are not overwriting a default mapgroup. > > 2) Up at the top of the gamemodes_server.txt file, you have to include > your mapgroup in the gametype you are seeking to edit. This example is for > my armsrace server. > > > "GameModes_Server.txt" > { > "gameTypes" > { > "gungame" > { > "gameModes" > { > "gungameprogressive" > { > "maxplayers" "16" > "convars" > { > } > > "mapgroupsMP" // List of > mapgroups valid for this game mode > { > "mg_armsrace" "" > } > } > } > } > } > > So, here you have to set the valid mapgroups under the mapgroupsMP > section. For more information on the structure, please refer to > gamemodes.txt but do not edit that file directly as it will be overwritten > each update. The convars section of this file is depreciated, and you > should set convars now in the cfg files in the csgo/cfg folder. If you want > a custom one, add a section like: > > "exec" > { > exec "configname.cfg" > } > > Once this is done, you can save this file, and edit the config of your > choice. > > 3) In your config file for the game mode, make sure to have: > sv_uploadurl "YOURWEBHOSTINGURLHERE" > eg: sv_uploadurl "http://mymaps.com/csgo/maps/" (Note the hierarchy is > the same as the game's) > sv_allowdownload 1 > sv_allowupload 1 > > 4) Upload your map to your server in the /csgo/maps/ folder. > 5) Upload your map as a .bz2 to your fastdl website (IE > http://mymaps.com/csgo/maps/) > 6) If you want to set more options for your map, create a .kv file on your > server in the /csgo/maps/ directory. For more info on this file, go here: > http://csgomaps.net/forums/showthread.php?tid=34 > > 7) For your launch options, it should look like this: > srcds -game csgo -console -usercon +game_type 1 +game_mode 0 +mapgroup > mg_CUSTOMMAPGROUP +map STARTINGMAP > > In my case: > srcds -game csgo -console -usercon +game_type 1 +game_mode 0 +mapgroup > mg_armsrace +map ar_shoots > > Up in the gamemodes_server.txt, you can set what game type and game mode > numbers you want to use when you create a game mode. For more info on where > those should go, refer to the structure of gamemodes.txt. > > 8) Run your server, and load any custom maps once if they don't include a > .nav file. It will generate one, then switch the map. Thereafter it should > be okay. > > 9) Please note, that since they don't have custom pictures, most custom > maps will not show anything on loading. There will be no bar, but it will > say continue after it loads. > > On Sun, Sep 2, 2012 at 8:54 PM, Brian Gilhooly <[email protected]> wrote: > > Hey guys... > I am simply trying to add a custom map to my cs:go server. I tried asking > my server provider and they were zero help. Does anyone have a working > method for this? I would appreciate a detailed description, as I haven't > had much experience with hosting my own server. > Thanks! > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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