3) In your config file for the game mode, make sure to have:
sv_uploadurl "YOURWEBHOSTINGURLHERE" eg: sv_uploadurl "
http://mymaps.com/csgo/maps/"; (Note the hierarchy is the same as the
game's) *- NOTICE: Only link to the csgo folder, not to maps.*
sv_allowdownload 1 *- NOTICE: This is NOT a valid command. Set via. client
as "cl_allowdownload 1"*
sv_allowupload 1 *- NOTICE: This is NOT a valid command. Set via client as
"cl_allowupload 1"*

5) Upload your map as a .bz2 to your fastdl website (IE
http://mymaps.com/csgo/maps/) *- NOTICE: You can upload .bsp and .nav files.
*

//Scotty.G



---------- Forwarded message ----------
From: "Devin O'Malley" <[email protected]>
To: Collin Howard <[email protected]>, [email protected]
Cc:
Date: Sun, 2 Sep 2012 21:36:16 -0300
Subject: Re: [Csgo_servers] Adding a custom map
I have not editted the maxplayers in the cfg files, so I am assuming
gamemodes_server.

On Sun, Sep 2, 2012 at 9:35 PM, Collin Howard <[email protected]> wrote:

> Very helpful, thanks for that. I wanted to know something as well. The
> gamemodes_server file has the maxplayers cvar too, but its also in the cfg
> files in the cfg folder for each game mode, which one takes precedence?
>
>
> ------------------------------
> *From:* Devin O'Malley <[email protected]>
> *To:* [email protected]
> *Sent:* Sunday, September 2, 2012 8:15:35 PM
> *Subject:* Re: [Csgo_servers] Adding a custom map
>
> Hey,
>
> So, in order to do this in CSGO, you have to create a mapgroup. To do this
> you need to edit gamemodes_server.txt (If you've never edited this file, it
> will be written as gamemodes_server.txt.example). This is located in the
> root /csgo/ directory. Inside of this file is a similar structure to
> gamemodes.txt. So, here are the steps for this file:
>
> 1) In the hierarchy of the top half of the file, you can see at the bottom
> a section on mapgroups. It should look like this:
>
>
>     "mapgroups"
>     {
>         "mg_armsrace"                                    // mapgroup
> definition
>         {
>             "name"            "mg_armsrace"
>             "maps"
>             {
>                 "ar_shoots"        ""
>                 "ar_baggage"    ""
>                 "ar_library_b1"    ""
>                 "ar_eeco_classic"    ""
>                 "ar_pocu_aztec"    ""
>             }
>         }
>     }
> }
>
> Note what you've named it. I made this for my armsrace server. The custom
> maps are just listed, as shown. You have to remember what you've called it,
> if you are not overwriting a default mapgroup.
>
> 2) Up at the top of the gamemodes_server.txt file, you have to include
> your mapgroup in the gametype you are seeking to edit. This example is for
> my armsrace server.
>
>
> "GameModes_Server.txt"
> {
>     "gameTypes"
>     {
>         "gungame"
>         {
>             "gameModes"
>             {
>                 "gungameprogressive"
>                 {
>                     "maxplayers"            "16"
>                     "convars"
>                     {
>                     }
>
>                     "mapgroupsMP"                        // List of
> mapgroups valid for this game mode
>                     {
>                         "mg_armsrace"        ""
>                     }
>                 }
>             }
>         }
>     }
>
> So, here you have to set the valid mapgroups under the mapgroupsMP
> section. For more information on the structure, please refer to
> gamemodes.txt but do not edit that file directly as it will be overwritten
> each update. The convars section of this file is depreciated, and you
> should set convars now in the cfg files in the csgo/cfg folder. If you want
> a custom one, add a section like:
>
> "exec"
> {
> exec "configname.cfg"
> }
>
> Once this is done, you can save this file, and edit the config of your
> choice.
>
> 3) In your config file for the game mode, make sure to have:
> sv_uploadurl "YOURWEBHOSTINGURLHERE"
> eg: sv_uploadurl "http://mymaps.com/csgo/maps/"; (Note the hierarchy is
> the same as the game's)
> sv_allowdownload 1
> sv_allowupload 1
>
> 4) Upload your map to your server in the /csgo/maps/ folder.
> 5) Upload your map as a .bz2 to your fastdl website (IE
> http://mymaps.com/csgo/maps/)
> 6) If you want to set more options for your map, create a .kv file on your
> server in the /csgo/maps/ directory. For more info on this file, go here:
> http://csgomaps.net/forums/showthread.php?tid=34
>
> 7) For your launch options, it should look like this:
> srcds -game csgo -console -usercon +game_type 1 +game_mode 0 +mapgroup
> mg_CUSTOMMAPGROUP +map STARTINGMAP
>
> In my case:
> srcds -game csgo -console -usercon +game_type 1 +game_mode 0 +mapgroup
> mg_armsrace +map ar_shoots
>
> Up in the gamemodes_server.txt, you can set what game type and game mode
> numbers you want to use when you create a game mode. For more info on where
> those should go, refer to the structure of gamemodes.txt.
>
> 8) Run your server, and load any custom maps once if they don't include a
> .nav file. It will generate one, then switch the map. Thereafter it should
> be okay.
>
> 9) Please note, that since they don't have custom pictures, most custom
> maps will not show anything on loading. There will be no bar, but it will
> say continue after it loads.
>
> On Sun, Sep 2, 2012 at 8:54 PM, Brian Gilhooly <[email protected]> wrote:
>
> Hey guys...
> I am simply trying to add a custom map to my cs:go server. I tried asking
> my server provider and they were zero help. Does anyone have a working
> method for this? I would appreciate a detailed description, as I haven't
> had much experience with hosting my own server.
> Thanks!
>
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