This really needs to be fixed.

The public IP being reported when you type "status" in console is different
than the IP set on startup.



On Sat, Aug 25, 2012 at 10:53 AM, William Graham
<[email protected]>wrote:

> If you're on Windows, I had a similar issue with my DayZ server.
> ForceBindIP seemed to do the trick.
> ------------------------------
> From: Kyle Sanderson
> Sent: 8/25/2012 5:53 AM
> To: [email protected]; Half-Life dedicated Linux server
> mailing list
> Subject: [Csgo_servers] De-listed after losing connection to Steam.
>
>
> There's a known problem with Source 2009 where if you lose your TCP
> connection to Steam, there's a good chance your server will become
> delisted from the master. The problem stems from Steam reconnecting
> using a 'random' machine address instead of the selected ip address
> used at server launch. This causes servers to become delisted, and
> disappear from the master. While I know the issue has been brought up
> a number of times on the list, does anyone have a work around for
> this? This is present in both CS:S and CS:GO.
>
> Thanks,
> Kyle.
>
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>



-- 
Sent from my Commodore64
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