You will have that problem with any sound file that you put in the
sound/music/ dir.
Instead, put your sounds, as mp3, elsewhere under sound/ (such as
sound/custom/), and then use the "play" client command to play them,
marking the path with an asterisk (*) to denote that they are to be
streamed instead of looked up from the sound cache.
ie.
ClientCommand( client, "play *custom/myfile.mp3" );
On 9/5/2012 11:54 AM, Nomaan Ahmad wrote:
+1
Some players complaint about sounds being low, because their music
volume setting ingame was low.
On 5 September 2012 10:33, Andreas Grimm <[email protected]
<mailto:[email protected]>> wrote:
Dear Valve/HPE,
the first plugin developers start to put their custom mp3 sounds
into the "/sound/music" folder to get them available on clients.
That's the only place where clients can play them without
refreshing the sound cache.
It has two disadvantages:
- custom sounds are no music, it breaks the logic
- if a client turns off the music, it turns off custom sounds, too.
Could you add a support for custom sounds in all folders, please?
thanks and regards
- Andreas
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--
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>
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