You will have that problem with any sound file that you put in the sound/music/ dir.

Instead, put your sounds, as mp3, elsewhere under sound/ (such as sound/custom/), and then use the "play" client command to play them, marking the path with an asterisk (*) to denote that they are to be streamed instead of looked up from the sound cache.

ie.
ClientCommand( client, "play *custom/myfile.mp3" );

On 9/5/2012 11:54 AM, Nomaan Ahmad wrote:
+1
Some players complaint about sounds being low, because their music volume setting ingame was low.

On 5 September 2012 10:33, Andreas Grimm <[email protected] <mailto:[email protected]>> wrote:

    Dear Valve/HPE,

    the first plugin developers start to put their custom mp3 sounds
    into the "/sound/music" folder to get them available on clients.

    That's the only place where clients can play them without
    refreshing the sound cache.

    It has two disadvantages:

     - custom sounds are no music, it breaks the logic

     - if a client turns off the music, it turns off custom sounds, too.

    Could you add a support for custom sounds in all folders, please?

    thanks and regards

     - Andreas


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Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>
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