My gamemode_xxx.cfg includes the following: sv_alltalk 1 //Players can hear all enemy communication (voice, chat) sv_full_alltalk 1 //Any player (including Spectator team) can speak to any other player sv_deadtalk 1 //Dead players can speak (voice, text) to the living
I just noticed that even though I have sv_full_alltalk configured with 1 in my gamemode_xxx.cfg, it's not taking affect. I don't see it in the stock gamemodes.txt and it doesn't seem to be a locked cvar. I think I might have to move this to server.cfg or in one of my sourcemod files. I understand each file is executed a different times and in a different order. But is there any reasonable logic as to what can go in gamemodes_xxx.cfg, server.cfg and/or autoexec.cfg? Also, as a tip - you can use "find (keyword)" to track down these kinds of commands. > Make sure you have sv_alltalk 1 otherwise only people in your own team can > hear you. > Also make sure you have the correct microphone assigned to steam from the > steam settings. > > Date: Tue, 11 Sep 2012 21:03:10 -0400 > From: [email protected] > To: [email protected] > Subject: [Csgo_servers] Voice > > > > > > Hello All, > > I?ve setup my server on Ubuntu 12.04. > Everything is running well. > I have never used the voice feature in CS before. > Our team has been using Ventrilo. > > Anyone could help me in setting that up? > I added sv_voiceenable 1 to my server.cfg file. > I?ve setup my client but but no one can hear me. > > Thanks, > > Mike > >
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