My gamemode_xxx.cfg includes the following:
sv_alltalk 1     //Players can hear all enemy communication (voice, chat)
sv_full_alltalk 1     //Any player (including Spectator team) can speak to
any other player
sv_deadtalk 1     //Dead players can speak (voice, text) to the living

I just noticed that even though I have sv_full_alltalk configured with 1 in
my gamemode_xxx.cfg, it's not taking affect.  I don't see it in the stock
gamemodes.txt and it doesn't seem to be a locked cvar.  I think I might
have to move this to server.cfg or in one of my sourcemod files.  I
understand each file is executed a different times and in a different
order.  But is there any reasonable logic as to what can go in
gamemodes_xxx.cfg, server.cfg and/or autoexec.cfg?

Also, as a tip - you can use "find (keyword)" to track down these kinds of
commands.


> Make sure you have sv_alltalk 1 otherwise only people in your own team can
> hear you.
> Also make sure you have the correct microphone assigned to steam from the
> steam settings.
>
> Date: Tue, 11 Sep 2012 21:03:10 -0400
> From: [email protected]
> To: [email protected]
> Subject: [Csgo_servers] Voice
>
>
>
>
>
> Hello All,
>
> I?ve setup my server on Ubuntu 12.04.
> Everything is running well.
> I have never used the voice feature in CS before.
> Our team has been using Ventrilo.
>
> Anyone could help me in setting that up?
> I added sv_voiceenable 1 to my server.cfg file.
> I?ve setup my client but but no one can hear me.
>
> Thanks,
>
> Mike
>
>
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