Is your .cfg file(s) being executed in your gamemodes_server.txt?

If you are running a casual server you should have a gamemode_casual_server.cfg that is executed in your gamemodes_server.txt.

// These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_casual.cfg"
                        "exec" "gamemode_casual_server.cfg"
                    }



On 9/12/2012 5:59 PM, Ryan Murphy wrote:
My gamemode_xxx.cfg includes the following:
sv_alltalk1     //Players can hear all enemy communication (voice, chat)
sv_full_alltalk1 //Any player (including Spectator team) can speak to any other player
sv_deadtalk1     //Dead players can speak (voice, text) to the living

I just noticed that even though I have sv_full_alltalk configured with 1 in my gamemode_xxx.cfg, it's not taking affect. I don't see it in the stock gamemodes.txt and it doesn't seem to be a locked cvar. I think I might have to move this to server.cfg or in one of my sourcemod files. I understand each file is executed a different times and in a different order. But is there any reasonable logic as to what can go in gamemodes_xxx.cfg, server.cfg and/or autoexec.cfg?

Also, as a tip - you can use "find (keyword)" to track down these kinds of commands.


    Make sure you have sv_alltalk 1 otherwise only people in your own
    team can hear you.
    Also make sure you have the correct microphone assigned to steam
    from the steam settings.

    Date: Tue, 11 Sep 2012 21:03:10 -0400
    From: [email protected] <mailto:[email protected]>
    To: [email protected]
    <mailto:[email protected]>
    Subject: [Csgo_servers] Voice





    Hello All,

    I?ve setup my server on Ubuntu 12.04.
    Everything is running well.
    I have never used the voice feature in CS before.
    Our team has been using Ventrilo.

    Anyone could help me in setting that up?
    I added sv_voiceenable 1 to my server.cfg file.
    I?ve setup my client but but no one can hear me.

    Thanks,

    Mike



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