Is your .cfg file(s) being executed in your gamemodes_server.txt?
If you are running a casual server you should have a
gamemode_casual_server.cfg that is executed in your gamemodes_server.txt.
// These are the configs that get executed when a game mode of this type
is created
"exec"
{
"exec" "gamemode_casual.cfg"
"exec" "gamemode_casual_server.cfg"
}
On 9/12/2012 5:59 PM, Ryan Murphy wrote:
My gamemode_xxx.cfg includes the following:
sv_alltalk1 //Players can hear all enemy communication (voice, chat)
sv_full_alltalk1 //Any player (including Spectator team) can speak
to any other player
sv_deadtalk1 //Dead players can speak (voice, text) to the living
I just noticed that even though I have sv_full_alltalk configured with
1 in my gamemode_xxx.cfg, it's not taking affect. I don't see it in
the stock gamemodes.txt and it doesn't seem to be a locked cvar. I
think I might have to move this to server.cfg or in one of my
sourcemod files. I understand each file is executed a different times
and in a different order. But is there any reasonable logic as to
what can go in gamemodes_xxx.cfg, server.cfg and/or autoexec.cfg?
Also, as a tip - you can use "find (keyword)" to track down these
kinds of commands.
Make sure you have sv_alltalk 1 otherwise only people in your own
team can hear you.
Also make sure you have the correct microphone assigned to steam
from the steam settings.
Date: Tue, 11 Sep 2012 21:03:10 -0400
From: [email protected] <mailto:[email protected]>
To: [email protected]
<mailto:[email protected]>
Subject: [Csgo_servers] Voice
Hello All,
I?ve setup my server on Ubuntu 12.04.
Everything is running well.
I have never used the voice feature in CS before.
Our team has been using Ventrilo.
Anyone could help me in setting that up?
I added sv_voiceenable 1 to my server.cfg file.
I?ve setup my client but but no one can hear me.
Thanks,
Mike
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