No.
On Sep 15, 2012 9:51 AM, "4nothing.org Admin" <[email protected]>
wrote:

> Does the autoupdate work on Windows?
> Quoting Andre Müller <[email protected]>:
>
>  I've made my own little Scrip and do some adjustments for Teklabuser
>> (I hate Teklab!).
>> One is a shell script, the other is written in python which includes
>> the version checking over the steamapi.
>>
>> The shellscript:
>> http://sourceserver.info/**board102-main/board5-**
>> dedicated-server/board29-**anleitungen/5745-cs-go-**
>> autoupdate-f-r-teklab-user/<http://sourceserver.info/board102-main/board5-dedicated-server/board29-anleitungen/5745-cs-go-autoupdate-f-r-teklab-user/>
>>
>> Sorry, it's only in german. Maybe i can it translate later. At the
>> moment there are some questions I've to find out.
>> Where does the steamcmd stores files for caching? Are the files stored
>> directly into the serverbasedir or is steamcmd using the some folders
>> for chaching in the installpath of steamcmd?
>> I think its better to for Teklabusers to pack the steamcmd-tool into
>> the serverbasedir. Then you don't have any problems with write access.
>> The loginfile can be stored on a path outside of the customer home
>> directory.
>>
>> Greetings
>> Andre Müller
>>
>>
>> 2012/9/15 Marco Padovan <[email protected]>:
>>
>>> I disabled steamguard on all the accounts used by the servers...
>>>
>>>
>>> Il 15/09/2012 11:58, feugatos ha scritto:
>>>
>>> I have another weird problem with the autoupdate function and SteamCMD in
>>> general.
>>> Every once in a while I have to login using a SteamGuard code.
>>> The SteamGuard code wasn't supposed to be required only once?
>>> For some reason I couldn't get the latest update because SteamCMD
>>> couldn't
>>> login to my Steam account without a SteamGuard code.
>>>
>>> Dimitrios Zarras (feugatos)
>>> CEID Warfare | TF2, CS:GO, ZPS | ceidwarfare.net
>>>
>>> On 09/15/2012 12:18 PM, Marco Padovan wrote:
>>>
>>> worked fine for me...
>>>
>>> make sure each server is running a different steam user.... if they are
>>> all
>>> running the same user it will keep failing as a user can login to steam
>>> only
>>> from one place a time...
>>>
>>> if all servers are restarting and updating at the same time they will all
>>> fail (or in the best case just one will go ok)
>>>
>>>
>>> Il 15/09/2012 01:41, budi ha scritto:
>>>
>>> So I've had the autoupdate commands added to my launch options since the
>>> last
>>> update, and in the light of the latest server update today, all my
>>> servers
>>> are launching then crashing. What am I missing?
>>>
>>> Launch options: -autoupdate -steam_dir /srv/steam -steamcmd_script
>>> csgo-update.txt
>>> (csgo-update.txt is located in /srv/steam/)
>>>
>>> Content of csgo-update.txt:
>>> login xxx xxx
>>> force_install_dir ../csgo_ds/
>>> app_update 740 validate
>>> quit
>>>
>>> Log:
>>> ...
>>> VAC secure mode is activated.
>>>  MasterRequestRestart
>>> Your server is out of date and will be shutdown during hibernation or
>>> changelevel, whichever comes first.
>>> Server is hibernating. Shutting down right now
>>> Shutdown function NET_Shutdown() not in list!!!
>>> #Reference Count for Material __particlesdepthwrite (1) != 0
>>> Missing shutdown function for g_pMatchFramework->Init() :
>>> g_pMatchFramework->Shutdown()
>>> File /srv/csgo_ds/csgo/pak01_012.**vpk was never closed
>>> File /srv/csgo_ds/csgo/pak01_012.**vpk was never closed
>>> File /srv/csgo_ds/csgo/pak01_017.**vpk was never closed
>>> (etc. it continues to list a few more pak files)
>>>
>>> Does the autoupdate launch option work for anyone else?
>>>
>>>
>>>
>>> --
>>> View this message in context:
>>> http://csgo-servers.1073505.**n5.nabble.com/Autoupdating-**tp1454.html<http://csgo-servers.1073505.n5.nabble.com/Autoupdating-tp1454.html>
>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>
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>>
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>>
>
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