Pure is broken. Valve adviced not to use it for now. -ics
----- Alkuperäinen viesti ----- > Hello list, > > I'm still having problems with sv_pure 1 on clean, up-to-date server > and client. I'm not sure if this bug is already fixed and this is > configuration issue or its not fixed yet. > > What I have in logs on server: > > L 09/18/2012 - 17:38:02: "XXX<2><>" entered the game > CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist. > L 09/18/2012 - 17:38:06: "XXX<2>" triggered "clantag" (value "XXX") > [STEAM_1:0:XXX] Pure server: file: GAME\csgo\pak01 ( 1 -1 00000000 > 429c04 ) could not open file to hash ( benign for now ) : > 7dc0dbfccfca83b4e21015507bb0fb44 : > > [STEAM_1:0:XXX] Pure server: file: GAME\csgo\pak01 ( 1 -1 00000000 > 429c04 ) unrecognized vpk file : 7dc0dbfccfca83b4e21015507bb0fb44 : > > L 09/18/2012 - 17:38:06: "XXX<2>" disconnected (reason "Pure server: > file [GAME]\csgo\pak01 does not match the server's file.") > > And on client: > > ] connect ip:port > Connecting to public(ip:port) ... > 2731.252: Sending UDP connect to public IP ip:port > Server using 'friends' lobbies, requiring pw yes, lobby id 0 > RememberIPAddressForLobby: lobby 0 from address ip:port > Server approved grace request... > Retrying connection to ip:port, server requires lobby reservation but > is unreserved. > Received game details information from ip:port... > [MM] Sending reservation request to ip:port > Connecting to public(ip:port) ... > 2734.420: Sending UDP connect to public IP ip:port > Server using 'friends' lobbies, requiring pw yes, lobby id XXX > RememberIPAddressForLobby: lobby XXX from address ip:port > Connected to ip:port > > Counter-Strike: Global Offensive > Map: de_dust2 > Players: 1 (0 bots) / 11 humans > Build: 5058 > Server Number: 4 > > SignalXWriteOpportunity(3) > Got pure server whitelist: sv_pure = 1. > File 'downloads/882ab71a.dat' requested from server ip:port. > SignalXWriteOpportunity(3) > MARCOM connected. > > > Server is up to date (1.19.0.0) with sv_pure 1 and sv_pure_trace 1. On > server I had file 'downloads/882ab71a.dat', after few tries I deleted > it. On client I have 'downloads/1ab72a88.dat', but if I delete it > steam just recreates it. Adding downloads folder to whitelist in > pure_server_whitelist.txt does not change anything. All .vpk files on > server and client have same md5 sums. > > This is still a bug or something is broken on my side? Are there known > workarounds (except sv_pure 0)? > > -- > Krzysztof Warzecha > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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