The only way I could follow the logic is: On Kill: - Inspect team name: - - If team name (not the team_index) == enemy team name (not the team_index): triggerTeamKill() - else: -- triggerNormKill()
I hope it's super wrong, but the only way I could imagine the code getting mixed up is if it was actually comparing team names (or if all clantag'd teamnames use some generic team index or something), instead of indexes of teams. On Fri, Sep 21, 2012 at 4:03 AM, Valentin G. <[email protected]> wrote: > Yeah, we already found that. The real question is why this UI change > has any effect on gameplay at all. But maybe I'm missing something > here. > > On Fri, Sep 21, 2012 at 4:04 AM, Gordon <[email protected]> > wrote: > > Yeah, can't have everyone on both teams using the same clantag. Seems > like a > > pretty humerous oversight. > > > > On Thu, Sep 20, 2012 at 6:19 PM, Collin Howard <[email protected]> > wrote: > >> > >> I think there may have been a topic about this, I just couldn't find the > >> archives, even though I know archives have been posted here before too > xD > >> > >> Anyway, I've noticed that if you're playing on competitive with same > clan > >> tag and even on opposing teams you kill them, it kicks you for team > killing. > >> It needs to be fixed. > >> > >> _______________________________________________ > >> Csgo_servers mailing list > >> [email protected] > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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