They probably used 'team' in two namespaces
On Sep 21, 2012 2:19 PM, "Gordon" <[email protected]> wrote:

> The only way I could follow the logic is:
>
> On Kill:
> - Inspect team name:
> - - If team name (not the team_index) == enemy team name (not the
> team_index): triggerTeamKill()
> - else:
> -- triggerNormKill()
>
> I hope it's super wrong, but the only way I could imagine the code getting
> mixed up is if it was actually comparing team names (or if all clantag'd
> teamnames use some generic team index or something), instead of indexes of
> teams.
>
> On Fri, Sep 21, 2012 at 4:03 AM, Valentin G. <[email protected]> wrote:
>
>> Yeah, we already found that. The real question is why this UI change
>> has any effect on gameplay at all. But maybe I'm missing something
>> here.
>>
>> On Fri, Sep 21, 2012 at 4:04 AM, Gordon <[email protected]>
>> wrote:
>> > Yeah, can't have everyone on both teams using the same clantag. Seems
>> like a
>> > pretty humerous oversight.
>> >
>> > On Thu, Sep 20, 2012 at 6:19 PM, Collin Howard <[email protected]>
>> wrote:
>> >>
>> >> I think there may have been a topic about this, I just couldn't find
>> the
>> >> archives, even though I know archives have been posted here before too
>> xD
>> >>
>> >> Anyway, I've noticed that if you're playing on competitive with same
>> clan
>> >> tag and even on opposing teams you kill them, it kicks you for team
>> killing.
>> >> It needs to be fixed.
>> >>
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>> >
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>
>
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