I think the popularity of CS:GO is a direct reflection of the unexperienced
development skills of Hidden Path Entertainment, If we go back to mid 2009,
Counter Strike: Source was booming, there were times I saw it peak at 90k
concurrent players, then during the beginning of 2010, the "Orangebox" move was
completed, and Hidden Path took over the development of CS:S, which now can't
even provide better statistics that 1.6. I'm not stating one game is better
than the other, I'm just going off of release dates, in general I feel a game
released in 2004 should have more players than a game released in 1999. (With
the exclusion of any game Infinity Ward has ever produced, just kidding?)
If we take a dive into Hidden Path's background, we'll find that they've only
released one other title under the HPE name. (Source:
http://en.wikipedia.org/wiki/Hidden_Path_Entertainment)
It's a tower defense game,
http://en.wikipedia.org/wiki/Defense_Grid:_The_Awakening. (released in 2008)
And then Valve lets them loose on developing one of the world's most successful
first person shooters?
I guess this all comes down to who you know, and not what you know.
----- Original Message -----
From: ics
To: [email protected]
Sent: Tuesday, October 09, 2012 3:35 PM
Subject: Re: [Csgo_servers] How to enable spray logos on a csgo server?
If you aren't clear about what the Valve mailing lists are, they are exactly
a place for server operators to help out eachothers. This is not a place for
developing the game and Valve people only answer some questions out of
courtesy. It's been like this since 2005 in hlds_linux and hlds lists and same
way is here. This is just targeted for CSGO while the older lists are for older
games.
They do what they want, we don't have to obey and can discontinue running
servers anytime That's the difference. That being said, CSGO is the worst
release so far i've seen in 8 years when it comes to how ready the game was
when it was shipped. Maybe they listened the "pro's" too much and forgot that
the main playerbase of the cs games have been the communities and random
players, not the competitive side. While it is important to some, it's not the
only thing that matters.
-ics
9.10.2012 22:22, Travis Brown kirjoitti:
Because they dont want it in classic competitive or other default modes. I
wouldnt be suprised if they blocked all things that goes against default modes.
They have already kicked us in the nuts so many times with this game. Its clear
they dont care about the community but only official servers. This has
basically turned into a mailing list for us to help us. Anything we try and
relay to the devs gets ignored and they only post when an update is inbound
that likely limits us even more. Anyone else feel they are pushing the
community out?
On Oct 9, 2012 3:04 PM, "Todd Ferguson" <[email protected]> wrote:
That doesn't answer the question - why did they decide not to support
sprays in CSGO (why is it not an official part of the game)? My community
found it a very nice feature in CS:S and I can't really see a drawback.
Cheers,
Todd
On 09/10/2012 19:59, ics wrote:
Due to what i said earlier. Code is there from previous Valve games but
sprays aren't part of CSGO officially which is why they did this.
-ics
9.10.2012 21:37, Travis Brown kirjoitti:
I dont undeestand why they do stupid stuff like this.
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