Oh, I see. Clearly the kills have to be set in the GameModes_Server.txt file, even though it has no bearing whatsoever on the gun order... Makes perfect sense.
On Sat, Nov 3, 2012 at 4:47 PM, Absurd Minds <[email protected]> wrote: > On a related note, in my gamemodes.txt, I have changed each weapon to > "kills" "2", but it still switches guns after one kill. How do I > change the number of kilsl required for each weapon? > > On Sat, Nov 3, 2012 at 4:30 PM, Absurd Minds <[email protected]> wrote: >> Oh ok, well that's quite a nice little bug. Thanks! >> >> On Sat, Nov 3, 2012 at 4:28 PM, Travis Brown <[email protected]> wrote: >>> There is no error. It doesnt work properly in the _server file. Just save >>> the progression and edit it after every update. >>> >>> On Sat, Nov 3, 2012 at 4:00 PM, Absurd Minds <[email protected]> >>> wrote: >>>> >>>> I have an armsrace server, and I'm trying to change the order slightly >>>> (adding in the scout etc). I tried editing it through the >>>> GameModes_Server.txt file and was unsuccessful. I was able to do it >>>> through the gamemodes.txt file, but I know that's not ideal. Can >>>> anybody spot an error in my file that is causing the progression to >>>> not work? >>>> >>>> http://pastebin.com/raw.php?i=kZZ9V86v >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
