I just noticed this bug, not sure if anyone else has.  If you have a custom
map on your server and when connecting the client starts downloading the
map and you go to console and type disconnect, issues ensue.

For me, it left the map's .bz2 remnant file in my C:\Program
Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps
folder but extracted the .nav from the downloaded .nav.bz2...

Now, when I try to rejoin the server, it errors with "*Missing map
maps/de_kismayo.bsp, disconnecting*"... even after restarting the client on
my side and even restarting both client and server - still get the above
message.  I deleted the .bz2 map file and .nav file from the above
directory, but still received the missing maps error... it would attempt to
download them, but as you can see from the below console output, errors
exist for some reason.

Can anyone replicate this or has anyone noticed this before?


Connecting to public(xx.xx.xxx.xxx:27015) ...
11.451:  Sending UDP connect to public IP xx.xx.xxx.xxx:27015
Server using 'public' lobbies, requiring pw no, lobby id xxxxxxxxxx1ac9
RememberIPAddressForLobby: lobby xxxxxxxxxx1ac9 from address
xx.xx.xxx.xxx:27015
Connected to xx.xx.xxx.xxx:27015

Counter-Strike: Global Offensive
Map: de_kismayo
Players: 1 (5 bots) / 32 humans
Build: 5123
Server Number: 3

SignalXWriteOpportunity(3)
Downloading http://my.site.for//fastdl/maps/de_kismayo.bsp.bz2.
Error downloading http://my.site.for//fastdl/maps/de_kismayo.bsp.bz2
Downloading http://my.site.for//fastdl/maps/de_kismayo.bsp.
Error downloading http://my.site.for//fastdl/maps/de_kismayo.bsp
Downloading http://my.site.for//fastdl/maps/de_kismayo.nav.bz2.
Download finished!
Skipping existing file http://my.site.for//fastdl/maps/de_kismayo.nav.
No pure server whitelist. sv_pure = 0
*Missing map maps/de_kismayo.bsp, disconnecting*
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