I just noticed this bug, not sure if anyone else has. If you have a custom map on your server and when connecting the client starts downloading the map and you go to console and type disconnect, issues ensue.
For me, it left the map's .bz2 remnant file in my C:\Program Files\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps folder but extracted the .nav from the downloaded .nav.bz2... Now, when I try to rejoin the server, it errors with "*Missing map maps/de_kismayo.bsp, disconnecting*"... even after restarting the client on my side and even restarting both client and server - still get the above message. I deleted the .bz2 map file and .nav file from the above directory, but still received the missing maps error... it would attempt to download them, but as you can see from the below console output, errors exist for some reason. Can anyone replicate this or has anyone noticed this before? Connecting to public(xx.xx.xxx.xxx:27015) ... 11.451: Sending UDP connect to public IP xx.xx.xxx.xxx:27015 Server using 'public' lobbies, requiring pw no, lobby id xxxxxxxxxx1ac9 RememberIPAddressForLobby: lobby xxxxxxxxxx1ac9 from address xx.xx.xxx.xxx:27015 Connected to xx.xx.xxx.xxx:27015 Counter-Strike: Global Offensive Map: de_kismayo Players: 1 (5 bots) / 32 humans Build: 5123 Server Number: 3 SignalXWriteOpportunity(3) Downloading http://my.site.for//fastdl/maps/de_kismayo.bsp.bz2. Error downloading http://my.site.for//fastdl/maps/de_kismayo.bsp.bz2 Downloading http://my.site.for//fastdl/maps/de_kismayo.bsp. Error downloading http://my.site.for//fastdl/maps/de_kismayo.bsp Downloading http://my.site.for//fastdl/maps/de_kismayo.nav.bz2. Download finished! Skipping existing file http://my.site.for//fastdl/maps/de_kismayo.nav. No pure server whitelist. sv_pure = 0 *Missing map maps/de_kismayo.bsp, disconnecting*
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