Setting the rates actually made it a lot better. It makes sense, since each client is receiving more updates per tick...
Now, the only problem is that I'm running my maps with gamemodes_server.txt, and with the param "+exec server.cfg" but apparently, some round variables, like freeze time, are overridden. On Sun, Dec 9, 2012 at 1:05 PM, Mike Didiano <[email protected]> wrote: > You can also try raising sv_minrate to a higher value if your server has a > high number of slots. This can adversely affect people with slow internet > connections/high pings but most of the time improves gameplay.**** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Bruno Garcia > *Sent:* Sunday, December 09, 2012 10:27 AM > *To:* [email protected] > *Subject:* [Csgo_servers] Server affinity and Priority**** > > ** ** > > Hello, > > Does the srcds.exe process for csgo have a special CPU affinity or a > special priority? > > I'm asking this because when I got my csgo server up and running people > reported me that it was very choppy, but not high-pinged. > > The said their lerp was on yellow, and the choke was really up...meaning > it was very "warppy". > > This is odd because I'm running these server on a Intel Core 2 Quad Q6600 > 2.4Ghz and about 3GB of Ram. Under Windows 2003 Server. > > It shouldn't be this warpped, right?**** > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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