Setting the rates actually made it a lot better.
It makes sense, since each client is receiving more updates per tick...

Now, the only problem is that I'm running my maps with
gamemodes_server.txt, and with the param "+exec server.cfg"
but apparently, some round variables, like freeze time, are overridden.


On Sun, Dec 9, 2012 at 1:05 PM, Mike Didiano <[email protected]> wrote:

> You can also try raising sv_minrate to a higher value if your server has a
> high number of slots.  This can adversely affect people with slow internet
> connections/high pings but most of the time improves gameplay.****
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Bruno Garcia
> *Sent:* Sunday, December 09, 2012 10:27 AM
> *To:* [email protected]
> *Subject:* [Csgo_servers] Server affinity and Priority****
>
> ** **
>
> Hello,
>
> Does the srcds.exe process for csgo have a special CPU affinity or a
> special priority?
>
> I'm asking this because when I got my csgo server up and running people
> reported me that it was very choppy, but not high-pinged.
>
> The said their lerp was on yellow, and the choke was really up...meaning
> it was very "warppy".
>
> This is odd because I'm running these server on a Intel Core 2 Quad Q6600
> 2.4Ghz and about 3GB of Ram. Under Windows 2003 Server.
>
> It shouldn't be this warpped, right?****
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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