Did you restart your server between when you had this issue and now? On Dec 9, 2012 1:36 PM, "Bruno Garcia" <[email protected]> wrote:
> Setting the rates actually made it a lot better. > It makes sense, since each client is receiving more updates per tick... > > Now, the only problem is that I'm running my maps with > gamemodes_server.txt, and with the param "+exec server.cfg" > but apparently, some round variables, like freeze time, are overridden. > > > On Sun, Dec 9, 2012 at 1:05 PM, Mike Didiano <[email protected]>wrote: > >> You can also try raising sv_minrate to a higher value if your server has >> a high number of slots. This can adversely affect people with slow >> internet connections/high pings but most of the time improves gameplay.** >> ** >> >> ** ** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Bruno Garcia >> *Sent:* Sunday, December 09, 2012 10:27 AM >> *To:* [email protected] >> *Subject:* [Csgo_servers] Server affinity and Priority**** >> >> ** ** >> >> Hello, >> >> Does the srcds.exe process for csgo have a special CPU affinity or a >> special priority? >> >> I'm asking this because when I got my csgo server up and running people >> reported me that it was very choppy, but not high-pinged. >> >> The said their lerp was on yellow, and the choke was really up...meaning >> it was very "warppy". >> >> This is odd because I'm running these server on a Intel Core 2 Quad Q6600 >> 2.4Ghz and about 3GB of Ram. Under Windows 2003 Server. >> >> It shouldn't be this warpped, right?**** >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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