Did you restart your server between when you had this issue and now?
On Dec 9, 2012 1:36 PM, "Bruno Garcia" <[email protected]> wrote:

> Setting the rates actually made it a lot better.
> It makes sense, since each client is receiving more updates per tick...
>
> Now, the only problem is that I'm running my maps with
> gamemodes_server.txt, and with the param "+exec server.cfg"
> but apparently, some round variables, like freeze time, are overridden.
>
>
> On Sun, Dec 9, 2012 at 1:05 PM, Mike Didiano <[email protected]>wrote:
>
>> You can also try raising sv_minrate to a higher value if your server has
>> a high number of slots.  This can adversely affect people with slow
>> internet connections/high pings but most of the time improves gameplay.**
>> **
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Bruno Garcia
>> *Sent:* Sunday, December 09, 2012 10:27 AM
>> *To:* [email protected]
>> *Subject:* [Csgo_servers] Server affinity and Priority****
>>
>> ** **
>>
>> Hello,
>>
>> Does the srcds.exe process for csgo have a special CPU affinity or a
>> special priority?
>>
>> I'm asking this because when I got my csgo server up and running people
>> reported me that it was very choppy, but not high-pinged.
>>
>> The said their lerp was on yellow, and the choke was really up...meaning
>> it was very "warppy".
>>
>> This is odd because I'm running these server on a Intel Core 2 Quad Q6600
>> 2.4Ghz and about 3GB of Ram. Under Windows 2003 Server.
>>
>> It shouldn't be this warpped, right?****
>>
>> _______________________________________________
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>>
>
>
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