Great update, especially interp fix, but many people loved wall penetration on Linux servers and wanted it on Windows :(
 
10.01.2013, 07:15, "Ido Magal" <[email protected]>:

1.21.5.4 is now live. Thanks.

 

 

[MISC]

 

- Added Server Report panel. Player can use this panel to report server for things such as inappropriate content and bad performance etc.. This menu is accessible from the Pause Menu.

- Improved competitive matchmaking algorithm to further reduce wait times.

- Fixed 'rebuy previous' not working after the first round of rebuying.

- Spawn points are now randomized every round.

- Whitelisted con_filter convars for debugging.

- Fixed damage taken and given not being fully reset in modes that aren't round-based.

- Changing mp_warmuptime takes effect immediately.

- Added concommands mp_warmup_start and mp_warmup_end, which restart and early terminate warmup, respectively.

- Fixed exploit where cl_interp restrictions could be bypassed.

- Alias command no longer allows aliasing over existing convars and concommands.

- Fixed rare case of maps not matching requested game mode on dedicated servers

- The client-side headshot feedback sound no longer plays for the local client when damaging another player in the head with a grenade explosion or when shooting them in the head through another surface (penetration)

- Slightly reduced the client-side headshot feedback sound volume (spatialized sound is unaffected)

- Fixed nameplate flicker in free cam mode during demo playback.

- Fixed wall penetration on Linux dedicated servers

- Fixed exploit where grenade projectiles were used to boost teammates.

- Fixed a very rare server crash when firing a weapon.

- Improved the error message shown when finding a game fails to locate an acceptable dedicated game server formerly reported as DS.

- Improved memory management on servers with GOTV enabled.

- Changed holiday cheer level to match CS1.6.

 

 

 

From: Ido Magal
Sent: Wednesday, January 09, 2013 6:57 PM
To: 'Ido Magal'; '[email protected]'
Subject: RE: [Csgo_servers] Next CSGO patch

 

It’ll be live shortly. Thanks.

 

From: Ido Magal
Sent: Wednesday, January 09, 2013 4:40 PM
To: [email protected]
Subject: RE: [Csgo_servers] Next CSGO patch

 

We hope it will be ready in an hour or two.

 

Thanks.

 

From: [email protected] [mailto:[email protected]] On Behalf Of Sergey I.
Sent: Wednesday, January 09, 2013 4:35 PM
To: [email protected]
Subject: Re: [Csgo_servers] Next CSGO patch

 

Thanks for the info :)

 

10.01.2013, 04:32, "Ido Magal" <[email protected]>:

Nope. Still Wednesday.

 

From: [email protected] [mailto:[email protected]] On Behalf Of ?????? ??????
Sent: Wednesday, January 09, 2013 4:32 PM
To: [email protected]
Subject: Re: [Csgo_servers] Next CSGO patch

 

So, delayed? 

 

09.01.2013, 07:24, "Travis Brown" <[email protected]>:

GAH, Its my wednesday. My work schedule messes my days up. Sorry for the email.

On Tue, Jan 8, 2013 at 10:23 PM, Eric Winkelmann <[email protected]> wrote:

Today is Tuesday little buddy!

 

On Tue, Jan 8, 2013 at 9:22 PM, Travis Brown <[email protected]> wrote:

Has this been delayed Ido?

 

On Mon, Jan 7, 2013 at 5:00 PM, Eric Winkelmann <[email protected]> wrote:

Thank you Ido. Appreciate the communication.

 

On Mon, Jan 7, 2013 at 12:42 PM, Travis Brown <[email protected]> wrote:

Thanks for the heads up

On Jan 7, 2013 1:39 PM, "Ido Magal" <[email protected]> wrote:

We hope to have a small bug fix patch ready and deployed on Wednesday. This patch will not contain the new protobuffered message system. Notes will go out when the patch is live.

 

Thanks.

 

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