Are you talking about that
http://forums.steampowered.com/forums/showthread.php?t=3044986 ? Because
that's the interp fix mentioned here, nothing else.


2013/1/10 Ejziponken - <[email protected]>

>  Are you guys sure interp is fixed? Getting several reports that its not.
> :P
>
> ------------------------------
> From: [email protected]
> To: [email protected]
> Date: Thu, 10 Jan 2013 07:28:19 +0400
>
> Subject: Re: [Csgo_servers] Next CSGO patch
>
>  Great update, especially interp fix, but many people loved wall
> penetration on Linux servers and wanted it on Windows :(
>
> 10.01.2013, 07:15, "Ido Magal" <[email protected]>:
>
> 1.21.5.4 is now live. Thanks.
>
>
> [MISC]
>
> - Added Server Report panel. Player can use this panel to report server
> for things such as inappropriate content and bad performance etc.. This
> menu is accessible from the Pause Menu.
> - Improved competitive matchmaking algorithm to further reduce wait times.
> - Fixed 'rebuy previous' not working after the first round of rebuying.
> - Spawn points are now randomized every round.
> - Whitelisted con_filter convars for debugging.
> - Fixed damage taken and given not being fully reset in modes that aren't
> round-based.
> - Changing mp_warmuptime takes effect immediately.
> - Added concommands mp_warmup_start and mp_warmup_end, which restart and
> early terminate warmup, respectively.
> - Fixed exploit where cl_interp restrictions could be bypassed.
> - Alias command no longer allows aliasing over existing convars and
> concommands.
> - Fixed rare case of maps not matching requested game mode on dedicated
> servers
> - The client-side headshot feedback sound no longer plays for the local
> client when damaging another player in the head with a grenade explosion or
> when shooting them in the head through another surface (penetration)
> - Slightly reduced the client-side headshot feedback sound volume
> (spatialized sound is unaffected)
> - Fixed nameplate flicker in free cam mode during demo playback.
> - Fixed wall penetration on Linux dedicated servers
> - Fixed exploit where grenade projectiles were used to boost teammates.
> - Fixed a very rare server crash when firing a weapon.
> - Improved the error message shown when finding a game fails to locate an
> acceptable dedicated game server formerly reported as DS.
> - Improved memory management on servers with GOTV enabled.
> - Changed holiday cheer level to match CS1.6.
>
>
>
> *From:* Ido Magal
> *Sent:* Wednesday, January 09, 2013 6:57 PM
> *To:* 'Ido Magal'; '[email protected]'
> *Subject:* RE: [Csgo_servers] Next CSGO patch
>
> It’ll be live shortly. Thanks.
>
> *From:* Ido Magal
> *Sent:* Wednesday, January 09, 2013 4:40 PM
> *To:* [email protected]
> *Subject:* RE: [Csgo_servers] Next CSGO patch
>
> We hope it will be ready in an hour or two.
>
> Thanks.
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Sergey I.
> *Sent:* Wednesday, January 09, 2013 4:35 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] Next CSGO patch
>
> Thanks for the info :)
>
> 10.01.2013, 04:32, "Ido Magal" <[email protected]>:
>
> Nope. Still Wednesday.
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *?????? ??????
> *Sent:* Wednesday, January 09, 2013 4:32 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] Next CSGO patch
>
> So, delayed?
>
> 09.01.2013, 07:24, "Travis Brown" <[email protected]>:
>
> GAH, Its my wednesday. My work schedule messes my days up. Sorry for the
> email.
> On Tue, Jan 8, 2013 at 10:23 PM, Eric Winkelmann <
> [email protected]> wrote:
> Today is Tuesday little buddy!
>
>
> On Tue, Jan 8, 2013 at 9:22 PM, Travis Brown <[email protected]> wrote:
> Has this been delayed Ido?
>
>
> On Mon, Jan 7, 2013 at 5:00 PM, Eric Winkelmann <[email protected]>
> wrote:
> Thank you Ido. Appreciate the communication.
>
>
> On Mon, Jan 7, 2013 at 12:42 PM, Travis Brown <[email protected]>
> wrote:
> Thanks for the heads up
> On Jan 7, 2013 1:39 PM, "Ido Magal" <[email protected]> wrote:
>
> We hope to have a small bug fix patch ready and deployed on Wednesday.
> This patch will not contain the new protobuffered message system. Notes
> will go out when the patch is live.
>
> Thanks.
>
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> --
> Eric Winkelmann
>
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> Eric Winkelmann
>
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